- Joined
- Aug 26, 2013
- Messages
- 56
- Reaction score
- 16
What if your spaceship could run as long as the lines between the console, fuel, and thrusters were intact?
What if your spaceship was recognized as an entity as a whole with one indicator and no turret indicators?
What if you could damage your opponent so much in one area that the ship would literally break into pieces?
What if turrets were not their own ships?
What if your ship needed to be built to hold together, not simply to hold shields?
What if you could build a spaceship on your spaceship and then fly away in it?
What if build mode was turned into blueprint mode and only built in a shipyard?
What if you had to put the most armor around more than one block?
What if power cells could overheat instead of ship-cores?
What even is a "ship core" anyway!
I know this is impossible, but I still think it would be neat if ship-entities were not based on their "cores" but on their essential elements and on whether pieces were "connected" to other pieces or not. There would be a block for docking and a block for being docked instead of zone based docking. Same for rotational docks like turrets. If your ship gets blown to pieces it will literally fly to pieces. There goes my aft section... Ship geometry would now be based on redundancy and connectivity. No more hollow cubes! You could have a command deck and a secondary command deck. If you lose one you move to the other. You would have many sections of the ship to defend: command deck, engines, power, weapons. Space battle could be based on destroying or demobilizing or even depressurizing the ship instead of simply getting directly to the core.
Anyway, its probably impossible! Or is it schema?
What if your spaceship was recognized as an entity as a whole with one indicator and no turret indicators?
What if you could damage your opponent so much in one area that the ship would literally break into pieces?
What if turrets were not their own ships?
What if your ship needed to be built to hold together, not simply to hold shields?
What if you could build a spaceship on your spaceship and then fly away in it?
What if build mode was turned into blueprint mode and only built in a shipyard?
What if you had to put the most armor around more than one block?
What if power cells could overheat instead of ship-cores?
What even is a "ship core" anyway!
I know this is impossible, but I still think it would be neat if ship-entities were not based on their "cores" but on their essential elements and on whether pieces were "connected" to other pieces or not. There would be a block for docking and a block for being docked instead of zone based docking. Same for rotational docks like turrets. If your ship gets blown to pieces it will literally fly to pieces. There goes my aft section... Ship geometry would now be based on redundancy and connectivity. No more hollow cubes! You could have a command deck and a secondary command deck. If you lose one you move to the other. You would have many sections of the ship to defend: command deck, engines, power, weapons. Space battle could be based on destroying or demobilizing or even depressurizing the ship instead of simply getting directly to the core.
Anyway, its probably impossible! Or is it schema?