*Activate old-timey sales voice and soapbox subroutines*
Have you ever accidentally make 500 computers and run out of rammet to make shields with? Are you tired of loot piñatas giving you green hazard tetras by the thousands? Do you have more red paint than you’ll ever use but still want to get rid of all that cinnabar? Are rock, lava, and planet terrain blocks filling up precious cargo space? Is you micro-assembler just collecting dust, or worse just a block ID in a list you'll never even see? Is there no one left with the credits or cargo space to buy all of your junk? Then you my friend need…..A RECYCLER!
*End sales subroutine*
I know it’s been suggested (Last in September of this year), but we need to show support for the little quality-of-life things that will make the game so much better. A recycler is a simple factory block with a lot of uses. With cargo updates and limited storage space soon to drop, recycling would make an even bigger impact on inventory management. This also helps address the issue of ore/crystal rarity (especially for making shields) by giving a few different ways to generate raw materials.
· Replace/Re-purpose the micro assembler: Since all it’s really good for is managing scrap composite and metal in the very early game when salvaging derelicts, why not expand on its use, or rename it entirely, breathing new life in to the mid and late game use of this factory device.
· Break it down: Computers, modules, and decorative blocks are recycled back in to the components used to make them. Even if the return is only 50%. This makes piracy for parts a viable option, since you can recoup capsules from anything you dump in. It also gives you something to do with all of those spare warp gate computers once the local shops are too tired or broke from buying them.
· Uses for planetary terrain: Rock, Lava, planet blocks, and even plants could be recycled to some benefit. Anything from a 10% chance of a random ore/crystal type to the potential of future integration in to things like fertilizer for food.
· Ice to water and back again: Sometimes you just want one or the other, even if it’s at a 2-1 loss ratio.
· Asteroid Terrain for ore chance: if you already have a few million paint capsules hanging around, why not recycle the leftover asteroid terrain for a chance of the ore or crystal that asteroid provides to get sifted out?
· Environmentally Friendly: Reduce planet mining by providing an alternate means to gathering resources.
· Carbon Credits: Don’t want capsules, fertilizer, or whatnot? Why not crush your stuff in to raw credits, so you can go buy filled blueprints from your faction neighbors!
· More ways to buy: Shops always sold out of shields? Now you can buy those much more expensive computers to break them down for parts. Not the best way of doing business, but sometimes you’re willing to spend money to make shields.
· BONUS – Ideas from this and prior threads:
o Ingots are just compressed forms of capsules, to take up less space. Higher conversion rates (up to full refunds) for ingot blocks to capsules.
o The ability to turn shaped blocks (wedges, tetras, etc) back in to standard cubes for re-purposing.
What are some things YOU think could be done with the micro-assembler to make it more purposeful?
Have you ever accidentally make 500 computers and run out of rammet to make shields with? Are you tired of loot piñatas giving you green hazard tetras by the thousands? Do you have more red paint than you’ll ever use but still want to get rid of all that cinnabar? Are rock, lava, and planet terrain blocks filling up precious cargo space? Is you micro-assembler just collecting dust, or worse just a block ID in a list you'll never even see? Is there no one left with the credits or cargo space to buy all of your junk? Then you my friend need…..A RECYCLER!
*End sales subroutine*
I know it’s been suggested (Last in September of this year), but we need to show support for the little quality-of-life things that will make the game so much better. A recycler is a simple factory block with a lot of uses. With cargo updates and limited storage space soon to drop, recycling would make an even bigger impact on inventory management. This also helps address the issue of ore/crystal rarity (especially for making shields) by giving a few different ways to generate raw materials.
· Replace/Re-purpose the micro assembler: Since all it’s really good for is managing scrap composite and metal in the very early game when salvaging derelicts, why not expand on its use, or rename it entirely, breathing new life in to the mid and late game use of this factory device.
· Break it down: Computers, modules, and decorative blocks are recycled back in to the components used to make them. Even if the return is only 50%. This makes piracy for parts a viable option, since you can recoup capsules from anything you dump in. It also gives you something to do with all of those spare warp gate computers once the local shops are too tired or broke from buying them.
· Uses for planetary terrain: Rock, Lava, planet blocks, and even plants could be recycled to some benefit. Anything from a 10% chance of a random ore/crystal type to the potential of future integration in to things like fertilizer for food.
· Ice to water and back again: Sometimes you just want one or the other, even if it’s at a 2-1 loss ratio.
· Asteroid Terrain for ore chance: if you already have a few million paint capsules hanging around, why not recycle the leftover asteroid terrain for a chance of the ore or crystal that asteroid provides to get sifted out?
· Environmentally Friendly: Reduce planet mining by providing an alternate means to gathering resources.
· Carbon Credits: Don’t want capsules, fertilizer, or whatnot? Why not crush your stuff in to raw credits, so you can go buy filled blueprints from your faction neighbors!
· More ways to buy: Shops always sold out of shields? Now you can buy those much more expensive computers to break them down for parts. Not the best way of doing business, but sometimes you’re willing to spend money to make shields.
· BONUS – Ideas from this and prior threads:
o Ingots are just compressed forms of capsules, to take up less space. Higher conversion rates (up to full refunds) for ingot blocks to capsules.
o The ability to turn shaped blocks (wedges, tetras, etc) back in to standard cubes for re-purposing.
What are some things YOU think could be done with the micro-assembler to make it more purposeful?
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