Hello all.
I really love the whole building of Starmade, the construction is great, the systems are great, the gui is getting better, the bugs are getting less (slowly but surely), and everything is progressing well with this game. But there's one thing that for me is kind of vital that they seem to be missing: A POINT to playing, an objective to actually achieve and progression to properly follow.
I don't know about you, but once you get a ship that can destroy the only enemy in the game so far, pirates, they drop everything you'll ever need (or that in worth of stuff you don't want that you can immediately sell). At that point you can build a ship powerful enough to destroy any base or pirate swarm, and they are all the same ship so it doesnt get any harder.
For me this is a problem, because once you've done that, there is actually no reason to get a bigger and better ship because there is nothing to challenge you, other than just building ships for the sake of building it.
What I personally would love to see is a nice fluid increase in size of enemy ships, that get progressively harder the further out you go in the galaxy, with many ships of varied sizes, weapon types, speeds, tactics and aggression. And then other galaxies that have EVEN HARDER difficulty levels, or just a threat of a different kind.
Ideally, this progression would only end at the point your ship was the size of one of the monstrous gargantuan beasts you see on the workshop, as are the enemies. -imagine Space Pirates and Zombies, but you're working outwards rather than in, and there is no finishing point.
As of this moment, this game is almost entirely sandbox and that to me is a real shame. Less so than Space Engineers, where there literally isn't even anything to shoot, but this game could be so so much more.
But this is just what I think, anyone agree with me?
I really love the whole building of Starmade, the construction is great, the systems are great, the gui is getting better, the bugs are getting less (slowly but surely), and everything is progressing well with this game. But there's one thing that for me is kind of vital that they seem to be missing: A POINT to playing, an objective to actually achieve and progression to properly follow.
I don't know about you, but once you get a ship that can destroy the only enemy in the game so far, pirates, they drop everything you'll ever need (or that in worth of stuff you don't want that you can immediately sell). At that point you can build a ship powerful enough to destroy any base or pirate swarm, and they are all the same ship so it doesnt get any harder.
For me this is a problem, because once you've done that, there is actually no reason to get a bigger and better ship because there is nothing to challenge you, other than just building ships for the sake of building it.
What I personally would love to see is a nice fluid increase in size of enemy ships, that get progressively harder the further out you go in the galaxy, with many ships of varied sizes, weapon types, speeds, tactics and aggression. And then other galaxies that have EVEN HARDER difficulty levels, or just a threat of a different kind.
Ideally, this progression would only end at the point your ship was the size of one of the monstrous gargantuan beasts you see on the workshop, as are the enemies. -imagine Space Pirates and Zombies, but you're working outwards rather than in, and there is no finishing point.
As of this moment, this game is almost entirely sandbox and that to me is a real shame. Less so than Space Engineers, where there literally isn't even anything to shoot, but this game could be so so much more.
But this is just what I think, anyone agree with me?