- Joined
- Jun 26, 2013
- Messages
- 7
- Reaction score
- 3
So I've been playing starmade for a week or two now since I last played ~5 years ago. I've learned a great deal about the power update and the weapons update and I've improved my building quality and style from the long, spaghetti ships I used to build years ago.
I've built several different sizes of ships and experimented with turrets and weapon systems; and for the past 3 days, I've been working on the biggest ship I've ever built. It's not large compared to most of the contributions this community makes, but at 100+ meters long and ~ 40 meters wide I took great pride in having a "massive" ship compared to the previous ships I've built.
The purpose of this ship was to easily take on the default pirate ships: The ~400 mass Isanth ships. Having completed the ship today, I wanted to go test it out in a 1 on 1 with pirates. I ended up finding not an Isanth, but one of my own mining ship designs which boasted no weapons of its own. Even though this pirate had no way to fight back, I still felt like my ship's destruction capabilities was lackluster.
My ship holds two turrets. One with dual cannons and dual lock-on missiles with about ~320 mass; the other is a much smaller 47 mass turret with only a damage beam as a weapon. My ships own weapons include dual cannons, a single damage beam (stronger than my turret's), and 9 missile groups (which I learned quickly was useless, as I only have two ammo capacity and my turret's missiles are stronger so I have no reason to use my own.) And this is leading me to believe my ship is not as fleshed out with weapon systems as it should be.
So I am here to ask: What makes a ship powerful/good/satisfying? I understand there are different classes of ships with different roles too, and I'm open to answers about every type of ship; but I'm most interested in flagships (not large enough to be a carrier, so no fighter swarms or anything) that have the main purpose of dealing damage, tearing down shields, and getting damage on a core as quickly as possible.
I worked really hard on this ship and to have it feel unsatisfying is pretty disheartening. I do think it was a good learning experience for me, but if I want to build another ship of the same size or larger, I'd want to do it "right" and create a ship with large and reliable damage output for its size.
I've built several different sizes of ships and experimented with turrets and weapon systems; and for the past 3 days, I've been working on the biggest ship I've ever built. It's not large compared to most of the contributions this community makes, but at 100+ meters long and ~ 40 meters wide I took great pride in having a "massive" ship compared to the previous ships I've built.
The purpose of this ship was to easily take on the default pirate ships: The ~400 mass Isanth ships. Having completed the ship today, I wanted to go test it out in a 1 on 1 with pirates. I ended up finding not an Isanth, but one of my own mining ship designs which boasted no weapons of its own. Even though this pirate had no way to fight back, I still felt like my ship's destruction capabilities was lackluster.
My ship holds two turrets. One with dual cannons and dual lock-on missiles with about ~320 mass; the other is a much smaller 47 mass turret with only a damage beam as a weapon. My ships own weapons include dual cannons, a single damage beam (stronger than my turret's), and 9 missile groups (which I learned quickly was useless, as I only have two ammo capacity and my turret's missiles are stronger so I have no reason to use my own.) And this is leading me to believe my ship is not as fleshed out with weapon systems as it should be.
So I am here to ask: What makes a ship powerful/good/satisfying? I understand there are different classes of ships with different roles too, and I'm open to answers about every type of ship; but I'm most interested in flagships (not large enough to be a carrier, so no fighter swarms or anything) that have the main purpose of dealing damage, tearing down shields, and getting damage on a core as quickly as possible.
I worked really hard on this ship and to have it feel unsatisfying is pretty disheartening. I do think it was a good learning experience for me, but if I want to build another ship of the same size or larger, I'd want to do it "right" and create a ship with large and reliable damage output for its size.