While the new system of blueprint spawning with blocks offers some new features and solves some issues, it brings up quite a lot of new ones, and underlines some older ones.
Namely, resources are extremely scarce, and the amount of them needed to craft something useful is insanely high. 100 capsules for a single shield capacitator block, for example. It's overly random, running into the asteroid that has your required type of minerals is absolutely by chance - some seem extremely rare, ironically, they are holding some of the most important resources. But this isn't to discuss that.
The residual materials from mining, are what bother me. Millions of blocks, completely useless for anything. Rocks, terrain, plants, lava, dirt, burnt dirt that doesn't even sell in shops... unless you have a biodome fetish, you will never be using any of those for building. Or crafting, either.
To find a use for those materials AND ease up on the resource trouble a tiny bit, I suggest a new type of factory block, call it Resource Extractor, Molecular Separator, Recycler, whatever you wish to. Basicly, it would have 2 functions:
1 - break down any block to its components according to its crafting recipe, thus enabling better management of salvaged materials.
2 - turn the useless terrain blocks into random ore/shard at a low rate (like, 1 for 100 blocks) This way, people can actually do something with the countless waste materials, and eases the strain put on them by the excessively increased resource needs.
Or, you can ask Calbiri to re-balance the crafting recipes. That could work too.
Namely, resources are extremely scarce, and the amount of them needed to craft something useful is insanely high. 100 capsules for a single shield capacitator block, for example. It's overly random, running into the asteroid that has your required type of minerals is absolutely by chance - some seem extremely rare, ironically, they are holding some of the most important resources. But this isn't to discuss that.
The residual materials from mining, are what bother me. Millions of blocks, completely useless for anything. Rocks, terrain, plants, lava, dirt, burnt dirt that doesn't even sell in shops... unless you have a biodome fetish, you will never be using any of those for building. Or crafting, either.
To find a use for those materials AND ease up on the resource trouble a tiny bit, I suggest a new type of factory block, call it Resource Extractor, Molecular Separator, Recycler, whatever you wish to. Basicly, it would have 2 functions:
1 - break down any block to its components according to its crafting recipe, thus enabling better management of salvaged materials.
2 - turn the useless terrain blocks into random ore/shard at a low rate (like, 1 for 100 blocks) This way, people can actually do something with the countless waste materials, and eases the strain put on them by the excessively increased resource needs.
Or, you can ask Calbiri to re-balance the crafting recipes. That could work too.