I'm still a relative newb to this game, and wondering how some of you are designing space stations, what you're using them for, and what are some important features.
I'm sure we'll learn more once we finally get the cash to start a station and move our faction homebase off-planet, but for starters I was thinking of a Command Center (Undeathinators + faction block), storage warehouse, factory rooms, a couple hangar, several AI turrets for defense, and maybe Push/Pull Effect turrets to use like tractor beams. Perhaps a salvage turret to quickly scrap ship designs or asteroids towed in from elsewhere. And shield systems everywhere.
EDIT: Summary of ideas posted in this thread
So what have you done with space station design? What features do you consider important?
I'm sure we'll learn more once we finally get the cash to start a station and move our faction homebase off-planet, but for starters I was thinking of a Command Center (Undeathinators + faction block), storage warehouse, factory rooms, a couple hangar, several AI turrets for defense, and maybe Push/Pull Effect turrets to use like tractor beams. Perhaps a salvage turret to quickly scrap ship designs or asteroids towed in from elsewhere. And shield systems everywhere.
EDIT: Summary of ideas posted in this thread
- Command Center, store your faction block here and put in displays with station stats and messages.
- Respawn Rooms (Undeathinators + grav blocks)
- Warehouses, storage blocks with Display Modules to label contents for organization
- Factory Rooms, with all the factory/refinery types and LOTS of factory enhancers
- Hangars of all kinds. A large main hangar for general traffic, repair hangar for construction and maintenance, fighter bay for the station's defense squadrons, utility hangar for small tugs, transports, and repair ships. VIP hangar for important guests and faction leaders.
- Defense turrets
- Utility turrets such as Push/Pull effect, AstroTech repair beams, salvage turrets, power drain, etc.
- Shield systems. Enough rechargers and capacitors to keep your station safe from attack.
- Large reactor groups and power capacitors.
- Officers' and VIP quarters.
- Armories in case you get invaded.
- General quarters for low-ranking faction members or guests.
- Docking booms to dock capital ships to your station.
- Conference/meeting rooms. Include Display Modules on the wall to be used like a whiteboard.
- Player-owned shops
- Garden or park-like areas.
- Engineering sections to store additional systems (power, shields, scanner, etc)
- Backup command centers in well-armored areas so you can safely command when under attack.
- Observation rooms with good views of the station's exterior.
- Stairs and lifts to travel between decks.
- Airlocks.
- Modular factory to build custom factory circuits for specific manufacturing jobs.
- Warp gates if this is a travel hub
- Logic room to showcase interesting logic circuits.
So what have you done with space station design? What features do you consider important?
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