NeonSturm
StormMaker
The most effective weapons cut your enemies arrays into many parts and let the weapons drain much more power due to many arrays per computer.I found the beam-cannon-explosive interesting. It is like a chainsaw for ships :D
The most effective weapons cut your enemies arrays into many parts and let the weapons drain much more power due to many arrays per computer.I found the beam-cannon-explosive interesting. It is like a chainsaw for ships :D
You surprise me!I outfit most of my vessels with a mixture of cannon and missile primaries. Some of my favorites would be cannon/beam and missile/missile. I usually attune the cannons to weaken shields while the missiles provide crippling block damage. Other than that I've found that beams with explosive effects are absolute hilarity when they can be used effectively.
Errr, that bug was fixed a while ago. The secondary effect cannot exceed 100% of the main system.I still have to test this theory, but I think this will one day be a doomsday weapon (when break_off finally works):
Beam+50% cannon+100% punch through. That will just tear through ships.
Punch-through doesn't work with beams.Isn't punch through the effect that causes a weapon to pass hit a block, destroy it and then move on to the other block until it has no damage left? It would work if it was 100%, as long as your weapon does enough damage. It would then officialy be a massive chainsaw.
The exact thing you are describing is BEAM + PULSE You hold fire, and it belches out a five second beam of absolute slaughtering doom, as I stated, I've never encountered any shields able to withstand a single blast from this weapon save for the smallest examples.Also, all of my friends were really disappointed when the beam weapon turned out to be hardcapped to such low durations, maybe consider increasing them a bit? I was really hoping for a proper cutting beam that will eat all your power but would last like 5-10 seconds if properly fed Basically just hold down the fire button for delicious, hot laser death and release when you're sufficiently worried about your reactors. Hard caps and cooldowns keep the beam usage in check though, and sort of pace the fight.
Yes, but it also has poor effectiveness against ship shields, and punch-through is already only really useful in massive volleys.Isn't punch through the effect that causes a weapon to pass hit a block, destroy it and then move on to the other block until it has no damage left? It would work if it was 100%, as long as your weapon does enough damage. It would then officialy be a massive chainsaw.
OH, I apologize. I thought you meant like 500 beam blocks and 1000 cannon blocks. My bad.Isn't punch through the effect that causes a weapon to pass hit a block, destroy it and then move on to the other block until it has no damage left? It would work if it was 100%, as long as your weapon does enough damage. It would then officialy be a massive chainsaw.
pew pew?Another fun thing to play with is Custom shaped cannon projectiles, basically, you have your large cannon fire a single blast from an AMC, or a group of five or so, then behind it, you place a staggered bunch of single block AMCs, becaue all the shots travel and fire at the same rate of speed you get a main "slug" with some trailing smaller "particles" behind it, in this way, you develop a plasma cannon look.