- Joined
- Jun 27, 2013
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I just noticed something very weird about the game client's CPU usage; it isn't some new behaviour, I just failed to notice it before:
I'm running StarMade in windowed mode on an AMD FX-8350 eight core Gentoo Linux box, 8MO RAM, and a Nvidia GTX560Ti.
The StarMade client maxes out one CPU core, which I assumed just was the way it was supposed to be, but as soon as its window loses focus, CPU load immediately drops down to barely noticeable - even though the client is still running, rendering graphics and doing all the stuff the client does, except getting any input.
I have no idea whether it's the same for Windows or MacOS, or if it's just some local weirdness with my particular Gentoo configuration, so I'd appreciate any feedback from other users before officially calling this a bug.
I'm running StarMade in windowed mode on an AMD FX-8350 eight core Gentoo Linux box, 8MO RAM, and a Nvidia GTX560Ti.
The StarMade client maxes out one CPU core, which I assumed just was the way it was supposed to be, but as soon as its window loses focus, CPU load immediately drops down to barely noticeable - even though the client is still running, rendering graphics and doing all the stuff the client does, except getting any input.
I have no idea whether it's the same for Windows or MacOS, or if it's just some local weirdness with my particular Gentoo configuration, so I'd appreciate any feedback from other users before officially calling this a bug.