Wedged turret block and launcher rails

    Joined
    Oct 1, 2014
    Messages
    35
    Reaction score
    24
    • Legacy Citizen
    just two block ideas:
    Wedged turret block, a turret docker but on the hypotenuse face of a wedge so now one has more options for the placement of turrets.
    launcher rails, a special type of rail that accelerates a docked object and automatically 'un-docks' at the end. The rails add momentum at a decreasing exponential rate, aiming for about 50% max server speed at 10 blocks and 75% speed at 20 blocks long. Note that the power to the electromagnets very costly.​
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,115
    Reaction score
    1,229
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    Wedged turret block, a turret docker but on the hypotenuse face of a wedge so now one has more options for the placement of turrets.
    You can already do this with some trickery via rotors, but it'd be nice to not need to do chaindocks just to dock a turret at a 45* angle.

    launcher rails, a special type of rail that accelerates a docked object and automatically 'un-docks' at the end. The rails add momentum at a decreasing exponential rate, aiming for about 50% max server speed at 10 blocks and 75% speed at 20 blocks long. Note that the power to the electromagnets very costly.
    You can already do something similar by using a push beam to launch things right after undocking them.
     
    Joined
    Oct 1, 2014
    Messages
    35
    Reaction score
    24
    • Legacy Citizen
    You can already do something similar by using a push beam to launch things right after undocking them.
    But you would have to keep your ship stationary to do that! Not easy to do when your in a firefight. I'm going for a fire and forget concept.
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,115
    Reaction score
    1,229
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    But you would have to keep your ship stationary to do that! Not easy to do when your in a firefight. I'm going for a fire and forget concept.
    There was a suggestion for docked entities to stay aligned to the main ship (like astronauts) for a bit after undocking, so that things like launching drones or fleeing in an escape pod mid battle don't cause a horrible, collision filled mess.
     
    Joined
    Aug 24, 2013
    Messages
    191
    Reaction score
    80
    • Wiki Contributor
    • Purchased!
    • Legacy Citizen 5
    There was a suggestion for docked entities to stay aligned to the main ship (like astronauts) for a bit after undocking, so that things like launching drones or fleeing in an escape pod mid battle don't cause a horrible, collision filled mess.
    As far as I know, current collision checks rely on box dimensions already, so maybe undocked entities should stay aligned to their original host until their box dimensions no longer overlap?
     

    StormWing0

    Leads the Storm
    Joined
    Jun 26, 2015
    Messages
    2,126
    Reaction score
    316
    • Community Content - Bronze 1
    Technically what'd fix the rail issue of things not moving correctly is a minor change to the physics so objects undocked from a main one will keep the speed of the main object and it's last known vector at that time it was undocked. Although yes some kind of high speed launching system would come in handy.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    • Legacy Citizen 10
    • Top Forum Contributor
    There was a suggestion for docked entities to stay aligned to the main ship (like astronauts) for a bit after undocking, so that things like launching drones or fleeing in an escape pod mid battle don't cause a horrible, collision filled mess.
    I've done some high speed escape pod tests, thanks to them maintaining the speed of the host, there isn't really a need for this unless you want to be launching from deep inside the ship.
     
    Joined
    Jun 10, 2015
    Messages
    333
    Reaction score
    98
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 4
    I find the push beam launch method on my carrier is haphazard at best. Unless I'm holding down forward thrust on my ship while it launches, it spins wildly out of control.

    A launch rail would look and function better IMO.