- Joined
- Jun 28, 2013
- Messages
- 105
- Reaction score
- 0
- Weapons -
Charge Beam: This weapon will increase in damage as you hold down the mouse button, and it will finally send out the laser when you let go. It charges up, using energy, storing it, and then instantly shooting a Hhighly-Energized Beam of Radioactive Nothingness. HEBRN, or He Burn. Now, how much damage could it do? A lot. In theory, infinite. The very great use of this is that it can demolish a shield in 1 shot, depending how much you hold it for. However, here's a catch: It uses just as much energy as a Radar Jammer and/or a Cloaker. Of course, you can keep holding the mouse button after your energy completely depletes, but it will only use up your regeneration. The more guns give more damage and slightly less energy consumption. The addition power of the HE BURN will exponentially decay, causing more energy required to convert into 1 damage of power.
The Power is the Y axis whilst the Time held is the X axis.
http://people.richland.edu/james/lecture/m116/logs/decay2.gif
>SPECIAL AI TRIGGER< The AI will automatically launch the HE BURN after 1 second of charging.
The Charge Beam is Red.
Black Hole Simulator: This weapon works the opposite of the Pulsator: It pulls things in. It creates a temporary miniature black hole that pulls things in and then abruptly explodes, dealing damage to hull blocks, but deals 1 damage to shields. The enhancers work the same way as the Pulsator.
The Black Hole Simulator launches a Missile-Like Nuclear Warhead that, when activated, (hit the mouse button again), will create a sphere of black.
Disruption Energy Cannon: DEC is a weapon that disables all blocks, and leaves them just as useful as a hull block for a few seconds. The DEC Width/Height/Length changes the Radius of the effect, and the block count causes the duration to be Exp. Decay * -1, the same as the graph above. This fires a Blue Laser Projectile, and can disable an entire ship, removing Regeneration, Shields, Thruster, Weapons, Everything on the ship won't work.
Charge Beam: This weapon will increase in damage as you hold down the mouse button, and it will finally send out the laser when you let go. It charges up, using energy, storing it, and then instantly shooting a Hhighly-Energized Beam of Radioactive Nothingness. HEBRN, or He Burn. Now, how much damage could it do? A lot. In theory, infinite. The very great use of this is that it can demolish a shield in 1 shot, depending how much you hold it for. However, here's a catch: It uses just as much energy as a Radar Jammer and/or a Cloaker. Of course, you can keep holding the mouse button after your energy completely depletes, but it will only use up your regeneration. The more guns give more damage and slightly less energy consumption. The addition power of the HE BURN will exponentially decay, causing more energy required to convert into 1 damage of power.
The Power is the Y axis whilst the Time held is the X axis.
http://people.richland.edu/james/lecture/m116/logs/decay2.gif
>SPECIAL AI TRIGGER< The AI will automatically launch the HE BURN after 1 second of charging.
The Charge Beam is Red.
Black Hole Simulator: This weapon works the opposite of the Pulsator: It pulls things in. It creates a temporary miniature black hole that pulls things in and then abruptly explodes, dealing damage to hull blocks, but deals 1 damage to shields. The enhancers work the same way as the Pulsator.
The Black Hole Simulator launches a Missile-Like Nuclear Warhead that, when activated, (hit the mouse button again), will create a sphere of black.
Disruption Energy Cannon: DEC is a weapon that disables all blocks, and leaves them just as useful as a hull block for a few seconds. The DEC Width/Height/Length changes the Radius of the effect, and the block count causes the duration to be Exp. Decay * -1, the same as the graph above. This fires a Blue Laser Projectile, and can disable an entire ship, removing Regeneration, Shields, Thruster, Weapons, Everything on the ship won't work.