- Joined
- Jul 4, 2013
- Messages
- 425
- Reaction score
- 273
Played around in the dev build a bit to determine if I can actually make a somewhat accurate replica of how the Defiant in Star Trek shoots.
While I greatly appreciate not needing cannons slaved and like the new projectile (reminds me of the dumbfire missiles from Sword of the Stars), I found missile capacity to be an issue.
Getting a volley size of 20 means basically making a brick of missile capacity blocks the size of a mansion, even with dinky little missile tubes.
Also not looking forward to shared capacity between the lock-ons and the dumbfires...
I suggest the following:
While I greatly appreciate not needing cannons slaved and like the new projectile (reminds me of the dumbfire missiles from Sword of the Stars), I found missile capacity to be an issue.
Getting a volley size of 20 means basically making a brick of missile capacity blocks the size of a mansion, even with dinky little missile tubes.
Also not looking forward to shared capacity between the lock-ons and the dumbfires...
I suggest the following:
- As missiles scale up in strength, their models should get bigger so you know which ones are the dangerous ones.
- Missile capacity should be per-missile computer (have to link them).
- Missile capacity should have a really high effect per block for very small groups, getting less and less as missiles scale up.