Weapons System Help

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    Can anyone help me understand the grouping of master and slave computers for the weapon systems as of build .1932? im having a really hard time making weapons just the way i want
     
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    Can anyone help me understand the grouping of master and slave computers for the weapon systems as of build .1932? im having a really hard time making weapons just the way i want
    Please check out this post if you haven't already.
    http://starmadedock.net/threads/a-simple-graph-for-weapon-linking.3751/
    It is still fairly accurate, though in the current release version there is a math error with power usage on weapons using the damage beam.

    P.S. more information on exactly what you are trying to achieve would also help provide a better response.
     
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    Is there any weapon comboes that beats missiles atm?

    I been trying to figure out what weapons to use so i made a ship with a bunch of weapon combo ex 10xcannon +10xcannon and so on. this ship i am using to shoot at another ship made out of 10x10x10 hull blocks to test out various weapon combos. How ever i always seem to end up with homing missiles for most bang for the buck.

    So far i only like cannon+cannon for fast fire, cannon+pulse for deep penetrating damage, and missile+beam for big area damages. but homing missile is the main weapon atm, block for block it's just so much more power full.

    I given up on beams, they just use to much power

    So what weapon setup are you using and why?