Hey guys, I've got a small simple idea that would make the game just a bit more realistic looking. When you fire a larger weapon, the damage the weapon does is spread out over an area equal to the size of the front of the weapon. So say you have a cannon with a 3x3 block firing surface that does 3,000 damage a hit. That damage would be spread out over the 3x3 area that the bullet hit for 333 damage per block that the bullet hit. If only part of the bullet hit, then the weapon still does 333 damage a hit, but only the hit blocks receive damage. (Balancing Factor!) The same thing applies whether shields are up or down. This would only apply to beams and cannons, not pulses. Also, the beam/cannon firing visual would have to be scaled to the size of the weapon as well. (So you can actually see the size of the bullet/beam that's fired.)
This would also balance out large vs small ship combat a bit, so that if you fire a massive weapon at a small ship, the ship receives less damage because only part of the bullet/beam hits the ship. Oh, and all you people against death cubes, this would mean that those kinds of ships receive MORE damage then if you were firing at an uneven ship.
Any feedback?
This would also balance out large vs small ship combat a bit, so that if you fire a massive weapon at a small ship, the ship receives less damage because only part of the bullet/beam hits the ship. Oh, and all you people against death cubes, this would mean that those kinds of ships receive MORE damage then if you were firing at an uneven ship.
Any feedback?