- Joined
- Jun 21, 2013
- Messages
- 28
- Reaction score
- 9
tl;dr, Increase weapon range with weapons block count. Please.
As of right now, a small ship has as much attack range as a large ship. Even though a small ship has far fewer blocks, it can engage at the same distance as large ship along with a speed advantage as well as being harder to hit. A system should be in place to let larger ships have more range than smaller ships due to having more weapon blocks.
A big ship engages another big ship from the same distance a small ship engages another: 500-1000 meters. It becomes a hectic fight that looks like a battering contest, with neither of the big ships respecting the other's space. A big ship is a big target with more power and shields, but no range advantage and a speed disadvantage. Big ships are incapable of engaging from a long distance as large ships should. Even though I am fearful of a cannon that travels through space for all of eternity, there could always be a maximum range limit for weapons. It also means that only large turrets can engage at a long distance while smaller ones are better at shooting nearby fighters. Certainly, an internal defense turret should not have the same range as an external one.
The mathematical formula for the range of a ship should either be k*√(n blocks). k = range constant in sectors. n = total number of weapon blocks. The square root may also be a cube root. I had originally conceptualized using a cube root because the ships expand in 3 directions: x, y, and z planes. It was then I had realized that this model does not take into account the speed of the smaller ships (but even those have a maximum speed).
The exact model for range increase is up for debate, but it probably needs to change eventually. Hope this helps!
As of right now, a small ship has as much attack range as a large ship. Even though a small ship has far fewer blocks, it can engage at the same distance as large ship along with a speed advantage as well as being harder to hit. A system should be in place to let larger ships have more range than smaller ships due to having more weapon blocks.
A big ship engages another big ship from the same distance a small ship engages another: 500-1000 meters. It becomes a hectic fight that looks like a battering contest, with neither of the big ships respecting the other's space. A big ship is a big target with more power and shields, but no range advantage and a speed disadvantage. Big ships are incapable of engaging from a long distance as large ships should. Even though I am fearful of a cannon that travels through space for all of eternity, there could always be a maximum range limit for weapons. It also means that only large turrets can engage at a long distance while smaller ones are better at shooting nearby fighters. Certainly, an internal defense turret should not have the same range as an external one.
The mathematical formula for the range of a ship should either be k*√(n blocks). k = range constant in sectors. n = total number of weapon blocks. The square root may also be a cube root. I had originally conceptualized using a cube root because the ships expand in 3 directions: x, y, and z planes. It was then I had realized that this model does not take into account the speed of the smaller ships (but even those have a maximum speed).
The exact model for range increase is up for debate, but it probably needs to change eventually. Hope this helps!