Weapon power demands

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    Weapon power demands need to greatly increase with size.

    Currently it is far too easy to build a massive planet destroying weapon with a rediculous fire rate.

    As weapon size increases the speed should decrease and the power demand greatly increase.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    weapon power demands already scale masivly to size. i dont have the exact numbers but heres the jist of it.

    AMC

    DPS~=const*block count^0.75

    power requirment ~=const*block count^1.25

    so say we had a theoretical 100 block AMC that did 2K dps and drew 5K power (this is just a theory not real numbers)

    if you upscaled this to a 1000 block AMC you would get aroun 12K dps and 90K power draw. 2.4X dps and 18 x power draw.

    checkerboard arrays get round this scaling but theres a limmit to how many cannons you can fit on the frint of the ship
     
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    Yep and those power demands are easily met.

    Today it\'s FAR too easy to build planet killers and not have any worry about power.

    We are seeing more and more 500+ block long weapons with power, shields and engines. Forget about hull as nothing lives long enough to fight back against weapons like these.

    I built a nice ship with 8 70 block long, 5x5 cannons. Had no power issues yet it was lacking in firepower against most other ships.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    What we have here is a pretty clear cut of \"is this tactically soound, or is it just cheese\"
    Cheese. for the un-initiated is ofter used to refer to tactics that are \"easy win\" something that anyone can do to win with little to no real effort with little to no real counter.

    This \"500 block long weapon with power shields and engines\" well at this point in time resources are not much of a matter. which means such weapons easilly exist. This is one aspect of the balance that is yet to be really looked at, though many quality servers have decreased the loot ammounts to prevent players earning several million Cbills in under 5 mins.

    As for being unable to defeat this weapon. well they are killable, most of the time by exploiting lack of turn speed.

    However the following quote worried me alot.


    I built a nice ship with 8 70 block long, 5x5 cannons. Had no power issues yet it was lacking in firepower against most other ships.


    This is the carebear attitude that will kill this sort of game in the long run. not only is it mechaniclly unsound (5x5 cannon, you what? you only one 1 needs to be exposed right?) but it also shows that you believe someone who has more resources than you, spent more time getting those resources than you and generally has been \"working\" longer than you... should still be on your chosen level.

    TL:DR; youre approaching the situation wrong. and youre also a carebear.