Second in my list of minor corrections and fixes for power 2.0 is the survivability of nodes.
The streams are, in themselves, vulnerable. This is compounded by the fact that nodes can be destroyed. Routing the streams is a volatile process, destroying a single node can easily make a stream pass long distances outside of the ship. As far as vulnerability goes, this is, in my opinion, a little extreme.
I see two options for correcting this. One, make nodes intangible like pickup rails and area detectors. Two, make streams not recalculate themselves when nodes are removed due to weapons fire.
The streams are, in themselves, vulnerable. This is compounded by the fact that nodes can be destroyed. Routing the streams is a volatile process, destroying a single node can easily make a stream pass long distances outside of the ship. As far as vulnerability goes, this is, in my opinion, a little extreme.
I see two options for correcting this. One, make nodes intangible like pickup rails and area detectors. Two, make streams not recalculate themselves when nodes are removed due to weapons fire.