change how the antimatter cannons fire.
1. flip the firing speed with blocks mechanic as it stands the more blocks you add the stronger it gets, thats fine, what sucks is you also get an increase in firing speed with that. no weapon should ever fire faster the stronger it gets. take for example a cannon versus a machine gun. the machine gun is weaker but fires faster wheras the cannon is stronger but fires slower. this should be how anti-matter cannons in game are. this would even the playing field with fighters taking on capital ships. i recently made a turret that had 996 damage and fired like a gatling gun. the fighter i had fired 123 dmg and fired so slow an enemy capital ship could dodge each shot.
allow larger bolts for more powerful weapons. i know the bolt effect gets slightly bigger as you add block to the weapon what id like to see is an option to make the output of a single cannon come from up to 9 blocks so we can have a larger bolt so it looks cooler, this would be even better when paired with my suggested fire rate change.
on a side note make the map better, im sure your working on it but i needed to say it. also i wanna suggest removing the rotation effect of other sectors when viewed, or at least let us turn it off as an option. it slows framerate and can cause flight issues when traveling. many a time have i been warped backwards due to some Orientation" issue that makes absolutley no sense.
1. flip the firing speed with blocks mechanic as it stands the more blocks you add the stronger it gets, thats fine, what sucks is you also get an increase in firing speed with that. no weapon should ever fire faster the stronger it gets. take for example a cannon versus a machine gun. the machine gun is weaker but fires faster wheras the cannon is stronger but fires slower. this should be how anti-matter cannons in game are. this would even the playing field with fighters taking on capital ships. i recently made a turret that had 996 damage and fired like a gatling gun. the fighter i had fired 123 dmg and fired so slow an enemy capital ship could dodge each shot.
allow larger bolts for more powerful weapons. i know the bolt effect gets slightly bigger as you add block to the weapon what id like to see is an option to make the output of a single cannon come from up to 9 blocks so we can have a larger bolt so it looks cooler, this would be even better when paired with my suggested fire rate change.
on a side note make the map better, im sure your working on it but i needed to say it. also i wanna suggest removing the rotation effect of other sectors when viewed, or at least let us turn it off as an option. it slows framerate and can cause flight issues when traveling. many a time have i been warped backwards due to some Orientation" issue that makes absolutley no sense.