No we don't!
We need weapons roles.
All weapons doing same dps is a quick fix to content the community but it is boooooooring.
Weapons must have utility, they must have roles.
Beams are extra accurate, they should do less dps. Role: precision to take out single parts of ships, snipe turrets, snipe cockpits, track faster ships.
Beam turrets must be fixed to be more precise.
Canons should be your do it all weapon, good damage but not crazy, easy to use, should take less space. Cheap and easy, fitted for smaller ships and turrets.
Missiles are quite fine as is, we have the anti fighter role with swarms and the torpedo with beam or pulse. Maybe increase lock-on time so smaller ships are difficult to target.
We need mines!!!
Pulse is utterly useless... keep it to support other weapons.
Discuss.
We need weapons roles.
All weapons doing same dps is a quick fix to content the community but it is boooooooring.
Weapons must have utility, they must have roles.
Beams are extra accurate, they should do less dps. Role: precision to take out single parts of ships, snipe turrets, snipe cockpits, track faster ships.
Beam turrets must be fixed to be more precise.
Canons should be your do it all weapon, good damage but not crazy, easy to use, should take less space. Cheap and easy, fitted for smaller ships and turrets.
Missiles are quite fine as is, we have the anti fighter role with swarms and the torpedo with beam or pulse. Maybe increase lock-on time so smaller ships are difficult to target.
We need mines!!!
Pulse is utterly useless... keep it to support other weapons.
Discuss.