One of the biggest issues in this game is the inability to lose. People spend hours building and designing their creations thus it feels like time lost when you lose your creations. Inevitably someone will say "but you had fun building it right?" as if to say the building is just worth the time in itself. But here in this thread we discuss the problems with losing these creations. What ways can we mitigate the losing factor so that people don't rage quit. Station invulnerability does this somewhat, but it creates a very weird dynamic in the game in a PvP sense where you can't be conquered. Please post your ideas below.
Here are mine:
Here are mine:
- Players need efficient ways to repair their ships and stations. THis is possible currently by deconstructing a ship and building it with a new blueprint. However it would be nice just to doc with a shipyard and restore the ship without any extra steps. The same has to be true for stations. If a shipyard computer exists on a station it should be able to repair a station with a blueprint saved to it without having to deconstruct the station
- Instead of blowing up a players works, instead if you reach the home base players could possibly levy a tax of some kind, maybe in faction points or resources. This would be much better than players blowing each other up and having someone rage quit. Of course if the tax goes unpaid then people would be free to destroy each other. A higher risk reward play.