just a few ideas
Warping
- you are able to build/place warp points across the universe and then adding a 'warp drive' onto your computer you can warp between them (but this requires a lot of energy) and making each warppoint locked with faction modules
Levels
- Killing pirates and stations and any mob for that matter should be more rewarding, gaining levels which give small perks and seperate the experienced players from the scrubs, it can create pvp boundries so that people can't destroy you when you first join a server and also encourage exploration and combat, examples of perks gained might be that for level 5 all hulls you use gain a 5% health/defence boost, or that antimatter cannons deal more damage, shoot faster, cost less energy per unit
Territories
- Places for the different factions to hang out and call home, or a base, in a territory the amount of that factions mob will be increased a lot, so pirate territory could be a battle cruiser's dream for hunting pirates and trading guild territory can be a merchant ship haeven, territories could possibly be 3x3x3 sectors big and player made territories could be made bigger by them buying expansions, This could also be useful for multiplayer faction wars were different faction can claim the territory of their enemies
Laws and governments
- there should be an intergalactic safe zone where all ships have to abide by certain laws and in return be granted with protection, if such laws are broken 'law enforcement' ships can be deployed
and this can be linked in with territories and factions so that whilst players are offline they can protect their faction's territory (law enforcement for player based territories will be bought like stations, with each law enforcement ship costing around 500000 credits?)
Better planets
- the planets in this game are kind of scrubby and aren't much fun, they should be made better by putting space colonies in them and alien homes each with their own economy shops and just all around more exciting, maybe adding fauna in too which can be tractor beamed up and sold in shops (because everybody loves intergalactic exotic pets),
Pets
- whilst writing that last point i just thought that maybe players could keep fauna alive inside their ships if they add something like an enviroment stabilizer , and in order for this to work players would have to cleverly build air-locks out of plex doors and it would give all the more reason to try not to get any holes in your ship (because lets face it, as it is now we let a few holes in our ships because we can easily patch them up)
Warping
- you are able to build/place warp points across the universe and then adding a 'warp drive' onto your computer you can warp between them (but this requires a lot of energy) and making each warppoint locked with faction modules
Levels
- Killing pirates and stations and any mob for that matter should be more rewarding, gaining levels which give small perks and seperate the experienced players from the scrubs, it can create pvp boundries so that people can't destroy you when you first join a server and also encourage exploration and combat, examples of perks gained might be that for level 5 all hulls you use gain a 5% health/defence boost, or that antimatter cannons deal more damage, shoot faster, cost less energy per unit
Territories
- Places for the different factions to hang out and call home, or a base, in a territory the amount of that factions mob will be increased a lot, so pirate territory could be a battle cruiser's dream for hunting pirates and trading guild territory can be a merchant ship haeven, territories could possibly be 3x3x3 sectors big and player made territories could be made bigger by them buying expansions, This could also be useful for multiplayer faction wars were different faction can claim the territory of their enemies
Laws and governments
- there should be an intergalactic safe zone where all ships have to abide by certain laws and in return be granted with protection, if such laws are broken 'law enforcement' ships can be deployed
and this can be linked in with territories and factions so that whilst players are offline they can protect their faction's territory (law enforcement for player based territories will be bought like stations, with each law enforcement ship costing around 500000 credits?)
Better planets
- the planets in this game are kind of scrubby and aren't much fun, they should be made better by putting space colonies in them and alien homes each with their own economy shops and just all around more exciting, maybe adding fauna in too which can be tractor beamed up and sold in shops (because everybody loves intergalactic exotic pets),
Pets
- whilst writing that last point i just thought that maybe players could keep fauna alive inside their ships if they add something like an enviroment stabilizer , and in order for this to work players would have to cleverly build air-locks out of plex doors and it would give all the more reason to try not to get any holes in your ship (because lets face it, as it is now we let a few holes in our ships because we can easily patch them up)