Warpgate Exit Marker block

    Winterhome

    Way gayer than originally thought.
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    Invisible block outside build mode. Select warpgate computer, place exit marker at given position.

    Entities that go through the exit marker will attempt to spawn with their cores at the exit marker. If the box dimensions of the entity trying to spawn at the exit marker overlaps with other objects in that sector at the exit marker, then it places the object at the nearest possible empty position.

    Warpgate exit markers can change orientation like shipyard anchors or rails to determine the rotation of an exiting ship.

    Warpgate exit markers work on both ships and astronauts. Astronauts moved between internal gates on a station stay aligned or in gravity on that same station, and slaving a gravity module to a warpgate computer automatically applies that gravity to the astronaut when they spawn at the warpgate exit block. A warpgate exit block is necessary for gravity to be applied to the astronaut with a gravity block.
     
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    I wouldn't say this is the most practical way of doing it seeing as warpgates are gates and should act as such, not as a general waypoint or anything of the sort. I'm in favor of fixing warpgates rather than adding new functionality as a workaround.
     

    Edymnion

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    Yeah, I would really like to see people actually exit through a warpgate instead of just appearing somewhere in the same general sector.
     
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    Yeah, I would really like to see people actually exit through a warpgate instead of just appearing somewhere in the same general sector.
    Yes, but if the 'fix' would be to have an extra, invisible, "warp gate exit" block, I'd be fine with that.
     
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