Warp speed/ Turret docking (changes)/ Collisions (changes)

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    • Legacy Citizen 2
    • Legacy Citizen
    1. Warp:

    Travelling: Upon entering warp the regular universe would dissapear (blue-white tube animation?), and the vessel would be invisible for other players (they would see only the animation of ship enabling warp speed on point of entry). Only the sector coords would be visible for player in warp, so s/he can fly where s/he wants to. When disabling warp the ship would simply teleport to the system. Has a cooldown and power-up time, preventing players to jump like flies to and from combat zone and promoting choosing the destination more wisely.

    Blocks-

    - warp core, it would enable entering and coming out of warp speed. Detected like weapon systems and toggled on hotkey. Needs warp drive reactors to work.
    - warp reactor (bad name, help sci-fi fans), Needs a lot of instant available power, (by "a lot" I mean 20x power tank or something like that) but consumes it only once (power containers), also bigger ships need more reactors, and therefore more power tanks.

    This would mean very little strike craft would most likely not have warp drives on board, but the capital ships should also be nerfed in terms of "regular" speed, since they'll have warp drives for travelling between sectors. Current 0-150 speed in a couple of seconds for capital ships is just crazy and should be strike-only feature. Strikes can dock on bigger ships that have warp capabilities.

    2. Turret docking:

    So, now when a core is connected to a turret module, we still need to tell AI to "be a turret" and enabling it manually via AI block. It should automatically behave lile a turret, since its docked to a turret module, and not regular docking module.

    A way to disable/ enable all turrets via hotkey would be very nice too, there should be a way of controlling them more easily than going on foot and accessing each turret individually. Imagine flying close to an unsuspecting victim and enabling turrets.. XD Or having a meeting with an enemy without turrets automatically shooting at him.

    3. Collisions

    The bumping- off feature is nice, but how about adding shield drain and damage effect (+explosion of some systems) when the speed is big enough? This would mean a small ship could crash into a bigger one and be completly destroyed. Or a big ship flying into a planet or asteroid field and be damaged too. Also bigger ships collisions instead of causing server crashes (cause of 2 ships flying into each other and occupying the same space) would simply make some cute explosions and delete "problematic" blocks.