If we ever get something like that, I think warp would be the best to go. And if you warped into a planet or another ship, one od two things would happen.
A: You die with no trase of your ship or your crew.
I like that one. It would add a new danger to putting in random numbers and going.
B: You are teleported in a random place within four sectors, maybe.
A bit more realistic, since warp drives shouldn\'t be that accurate, but what\'s the fun in that?
I can hear Garrus yelling at me in my head.
\"Commander, that would make warp drives way to overpowered for the game!\"
Which I\'d respond
\"Shut up and go calibrate the weapons systems. And fix your face.\"
Then I\'d think of ways to nerf it. And oh? What\'s this? A list of things to nerf warp drives? I think so. Prepare your brainus.
1. You need enough power.
There are two ways of doing this:
A: Making the power generation needed directly proportional to blocks being warped, much like cloak and jammer systems.
B: Having a massive set amount of energy required (which would be proportional to blocks being teleported) before you can actually warp.
I, personally, would prefer the latter, since you can warp any size ship, as long as you wait. It would be handy when you realize that your light fighter is not going to take down three corvette-sized pirate ships with cruiser shields, and you need to get out relatively fast. However, it also nerfs your fighter since you\'ll still have to be doing evasive manouvers while waiting for your warp drive to charge.
2. You would be able to pursue them if they warped.
This can be done in two ways:
A: Leaving the artificial warp gate open for a few seconds, which would make any tactical use of the warp drive useless. WHICH SUCKS.
B:Adding Interdiction Fields, similar to those in EVE or Distant Worlds: Shadows.
Interdiction Fields will be used to prevent warping. They can be turned on, like cloak, and the size and strength of the field will depend on the amount of Interdiction Field Generators are on your ship. (similar to shields.) You would be able to adjust the size and strength of the field using a system similar to the one you use for AMCs and missiles.
The strength factor decides how large of ships you can stop from warping away. This would be awesome to have on a medium sized ship, like a frigate, so you could send in your battleships to destroy that last cruiser.
And, well, the size factor is self-explanatory.
Oh, my God, I wrote a lot. But it should probably kill this thread, sadly.