V0.15 Power Usage

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    So before v0.15 was released, I was building a large ship that was working perfectly fine, nothing wrong with it. When I updated it to v0.15 (I've noticed this in the dev builds) my power bar goes slightly up the instantly back to zero. I checked the power usage in build more.
    Power: 5749275 e/sec
    Power Cap: 10292687.2
    Shields: 5607013 s/sec
    Thrust: 60015.5
    Mass: 158239.7

    I thought if the power regen number is higher than any other power usage it should be fine. But I guess not, so could anyone explain to me how this works? And how much power e/sec I need.
    (I'm losing power while being stationary).

    I've also noticed when my power goes up slightly, my shields take all the power away instantly, and the shields increase but then decrease again. I've removed many shield blocks and replaced them with power blocks. but nothing changed.
     
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    I am too annoyed with this. I need over 100,000 power for AMC that do 70 damage. Please fix this really soon and remove the large nerf on power.
     
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    Shield power usage is currently bugged, this will be fixed tomorrow. It will then be reduced to 10energy per shield regeneration.
     
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    ye I was in middle of building a capital ship and came back this morning to not being able to do anything, I even started dumping tons more power modules to see if it would do anything but no dice, plz fix soon
     
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    ye I was in middle of building a capital ship and came back this morning to not being able to do anything, I even started dumping tons more power modules to see if it would do anything but no dice, plz fix soon
    Shields Overcharging!
    After talking more with schema about the repeatedly reported issue of power supply problems on shields, I've figured out that there was a miscommunication in how the shield power setting in the config was working.

    I was balancing the system using this line
    <ShieldRechargePowerConsuption>55</ShieldRechargePowerConsuption> <!-- (when shield < 100%) per block / second -->
    assuming that this setting would make each shield block charge 55 power per block per second.

    After talking with schema, I realized that this number is meant not as a base stat for the blocks, but as a MULTIPLIER of a stat in the code "1 power used per 1 shield regenerated" so instead of charging 55 power to regenerate 5.5 shields per second, this setting was charging 55 power per single shield point regenerated.

    This setting will be changed in the first hotpatch to come out,
    In the mean time, players and server admins can fix this issue temporarily by replacing the line in the config with this

    <ShieldRechargePowerConsuption>10</ShieldRechargePowerConsuption> <!-- (when shield < 100%) per block / second -->

    Replacing the entire line isn't actuall needed, just replace the existing cost of 55 with the new cost of 10.
    Again, this will set your shields to charge 10 power per 1 shield point.

    Thanks for your patience on this balance issue, and we will continue to look at this and other issues as things progress to get a smooth balance setting sorted out.
    Do this.
     
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    omg thank you! BUILDING CONTINUES, THE DORTMUNDER IS SAVED
     
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    Shield power usage is currently bugged, this will be fixed tomorrow. It will then be reduced to 10energy per shield regeneration.
    A new update has come out, v0.151. Using the same amount of power regen and shields from before, my problem still occurs, although the shields seem to be charging up slowly now. I believe the problem is fixed as my shields reach 100% after 1-3 minutes. But the stats of the ship suggest I should be able to charge the shields very fast since the regen rate is higher than the consumption rate. If I missed something please tell me. Could you explain to me how the stats work? Or are they just not reliable?