- Joined
- Jul 11, 2013
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Hello everyone tl;dr at the bottom as usual, but please read the whole thing (typed from mobile)
ok, so I was trying to get a wreck back to my base for salvage, then I thought, why not make a beam to tow ships around? I later was repairing a different ship and I realized how tedious this was, and not at all efficient, so I thought, why not have it so the repair beam repairs all the damaged blocks normally and slowly replaces one that were shot off? Then repair arrays would become useful. Guess what this thread is about, tow beams and better repair functions.
Tow Beam
the difference from a tractor beam is that it automatically grabs an unpiloted/same or no faction end ship, instead of anything, and you can adjust the distance at which you grab it. If the ship has a pilot, a pop up appears that mentions that (pilot) [faction] is trying to tow you, accept it decline? Or something like that, basically, a rigid rope from an emitter to their core. Then it is pulled around by your ship to wherever the hell you want to go. It scales so bigger arrays mean you can tow larger masses. This would be a nice feature but not a priority.
Better Repairs
Basically, the current beam repairs ALL damaged blocks on the ship first just by hitting the ship. Then, it can very slowly replace the shot off blocks with blocks firm your inv. (shot blocks leave a "ghost" to indicate position. Why can't this be used in battle like calibri's monster regen? Because some guy has to sit there and hold left mouse until he is killed. And it repairs slowly so your rate or cut is only slightly impeded. The alternate option is that drones can use repair beams and will fly around your ship trying to repair damaged blocks while a player fills in the rest.
tl;dr
tractor beam substitute, full hull repairs, useful repair drones.
ok, so I was trying to get a wreck back to my base for salvage, then I thought, why not make a beam to tow ships around? I later was repairing a different ship and I realized how tedious this was, and not at all efficient, so I thought, why not have it so the repair beam repairs all the damaged blocks normally and slowly replaces one that were shot off? Then repair arrays would become useful. Guess what this thread is about, tow beams and better repair functions.
Tow Beam
the difference from a tractor beam is that it automatically grabs an unpiloted/same or no faction end ship, instead of anything, and you can adjust the distance at which you grab it. If the ship has a pilot, a pop up appears that mentions that (pilot) [faction] is trying to tow you, accept it decline? Or something like that, basically, a rigid rope from an emitter to their core. Then it is pulled around by your ship to wherever the hell you want to go. It scales so bigger arrays mean you can tow larger masses. This would be a nice feature but not a priority.
Better Repairs
Basically, the current beam repairs ALL damaged blocks on the ship first just by hitting the ship. Then, it can very slowly replace the shot off blocks with blocks firm your inv. (shot blocks leave a "ghost" to indicate position. Why can't this be used in battle like calibri's monster regen? Because some guy has to sit there and hold left mouse until he is killed. And it repairs slowly so your rate or cut is only slightly impeded. The alternate option is that drones can use repair beams and will fly around your ship trying to repair damaged blocks while a player fills in the rest.
tl;dr
tractor beam substitute, full hull repairs, useful repair drones.