- Joined
- Jun 21, 2015
- Messages
- 45
- Reaction score
- 11
I have built what AFAIK is an "optimal" planet farmer, considering the maximum number of salvage beam allowed on the server I am on (100). It's 900 salvage modules per salvage beam setup, with 100% missile slave. According to the wiki, it takes about 5 seconds for the cooldown, but the server itself takes more like 15 seconds to update anyway, so I cannot salvage as fast as the setup would allow (and I'm also upsetting the other players by bringing the server to a crawl).
My suggestion would be, in the case of 100% missile slave, reduce the number of beams by 8 (or 9, as it would then mean 1 beam per output again), but remove a 2^2^2 cube of blocks per beam. It would be approximately the same amount of salvaging per second, but would (I hope) reduce the server load to about 1/8, so that the server can keep up with the salvaging.
AFAIK, beyond huge battles, planet farming is what is usually bringing servers to their knees, and so I think it would be welcome by everyone, assuming I'm right that removing blocks in cubes of 8 is 1/8 of the "work/server load".
My suggestion would be, in the case of 100% missile slave, reduce the number of beams by 8 (or 9, as it would then mean 1 beam per output again), but remove a 2^2^2 cube of blocks per beam. It would be approximately the same amount of salvaging per second, but would (I hope) reduce the server load to about 1/8, so that the server can keep up with the salvaging.
AFAIK, beyond huge battles, planet farming is what is usually bringing servers to their knees, and so I think it would be welcome by everyone, assuming I'm right that removing blocks in cubes of 8 is 1/8 of the "work/server load".