Unlimited quantity of money

    Do you want unlimited amount of money?


    • Total voters
      15

    Targaryen

    Deathbringer
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    • Legacy Citizen 4
    I had many times the problem of too costly ships, namely, you can not buy them because they cost more than the maximum amount of money, i'm currently building a ship, is not finished and already costs half maximum amount of money. I hope that the schema something about it.
     
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    Truth, but I think it can't go bigger because of the maximum integer a 32-bit system can register. If you don't know what I mean, then here:
    http://en.wikipedia.org/wiki/2147483647
    Now, if later in development we get a 64-bit system...we would have a juicy
    9223372036854775807
    Credits to play with.
     
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    • Legacy Citizen 2
    Well a hotfix for this would be to deflate the credits, so you can buy/sell for less money
     
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    I think the ultimate plan is to eventually deflate the cost of the blocks to make larger ships affordable. Until then you should be able to spawn ships in that are over the credit limit with admin commands.

    /load CatalogName(string) Shipname(String)

    So it would be: /load my_first_titan "Whatever you want to call it"
     

    MossyStone48

    Cmdr Deathmark
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    Ask your server admin to enable pay with blocks. You have to have the right amount of every block in the ship to exchange for the blueprint.
     
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    A real fix would be to segment money until different sub currencies. Typical RPG system like platinum = 10 gold, gold = 10 silver etc etc. It lets you get around limits like this. Personally I like the idea of just trading in minerals as currency as game currency quickly becomes useless with peoples ability to get large quantities of it.
     
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    Ask your server admin to enable pay with blocks. You have to have the right amount of every block in the ship to exchange for the blueprint.
    Most ships are built with more block types than we can hold at any given moment in our inventory, how well does this pay with block system even work?
     

    MossyStone48

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    no ship i have seen has more than 2,147,483,647 of any one block type and even if it did just use two stacks of 2,147,483,647.
    if you are admin it's not even an issue. just /load it.
     
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    no ship i have seen has more than 2,147,483,647 of any one block type and even if it did just use two stacks of 2,147,483,647.
    if you are admin it's not even an issue. just /load it.
    I mean the different block types, not stack limit. Each hull color has 5 block types, 9 colors, two types of hull, all the computers, decorative blocks, weapons, plants, terrain... we do not have that many slots in our inventory. If a ship contains more unique blocks than we can hold at once is it even possible to spawn it?
     

    Ithirahad

    Arana'Aethi
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    Symptom of the need for a blueprint revamp. Temporary patch would be decent, but isn't really worth the time.
     

    NeonSturm

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    I wanna build ships part by part.

    And control which part is constructed by buying-functionality first.

    But not everything I wanna have is the best solution or coming up.
     
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    You guys do know that the current limit is actually not even close to the real limit; it's hard-coded, but not necessary. It just hasn't been changed because schema doesn't think it's pertinent. Watch the first dev Q/A.