I. Remove the "Star Grid"
One thing about Starmade that's always kind of bothered me is how small space feels. You can still travel the galaxy without FTL in minutes or hours. You can help this somewhat by increasing sector size, but that doesn't change the fact that star systems are SMACK next to each other, all the same size, and arranged in a weird grid. That just makes the situation a hundred times worse, and it can't be fixed by config settings. Even galaxies themselves are arranged in a grid.
I believe the following should be added as a goal of the universe update: "Remove system and galaxy "blocks" in favor of randomly-located stars and randomly-sized star systems, as well as randomized galaxies."
II. Enhancing the Region Ideas
Instead of just generating stars in a shape, why not make the core and the outside consequential? In real life, the core of the Milky Way galaxy is very different from the rest. (Mass Effect 2 made reference to this.) In Starmade, I think the galactic core should be a dangerous place filled with lots of crazy anomalies, but also lots of rare stuff to find if you're willing to brave the danger. This is not only semi-realistic, but good for gameplay.
III. Universe Generation Ideas
I would suggest generating the universe in four stages to facilitate these ideas:
One thing about Starmade that's always kind of bothered me is how small space feels. You can still travel the galaxy without FTL in minutes or hours. You can help this somewhat by increasing sector size, but that doesn't change the fact that star systems are SMACK next to each other, all the same size, and arranged in a weird grid. That just makes the situation a hundred times worse, and it can't be fixed by config settings. Even galaxies themselves are arranged in a grid.
I believe the following should be added as a goal of the universe update: "Remove system and galaxy "blocks" in favor of randomly-located stars and randomly-sized star systems, as well as randomized galaxies."
II. Enhancing the Region Ideas
Instead of just generating stars in a shape, why not make the core and the outside consequential? In real life, the core of the Milky Way galaxy is very different from the rest. (Mass Effect 2 made reference to this.) In Starmade, I think the galactic core should be a dangerous place filled with lots of crazy anomalies, but also lots of rare stuff to find if you're willing to brave the danger. This is not only semi-realistic, but good for gameplay.
III. Universe Generation Ideas
I would suggest generating the universe in four stages to facilitate these ideas:
- Determine galaxy positions and sizes, with one always at the center where players start.
- Star systems. Generate spherical regions of sectors throughout the galaxy, which may not overlap each other.
- Systems get larger or smaller regionally to increase or decrease density of stars. (Generally denser close to the galactic core.)
- Assign each system a type, which determines its characteristics.
- Generate bodies within each star system according to its type.
- Upon entering the sector, create the physical objects in that sector.
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