- Joined
- Jan 18, 2015
- Messages
- 41
- Reaction score
- 7
So, I've had a bit of a frowny face about this for a while, here he is:
Anyway, what the topic of this post is about is that I'd like to be able to put engines on a station and/or move it somehow (in the long run). I can understand if this would make a "faction home sector" thing a pain to deal with, but I'd like to have a station that can either run away or warp to a different sector when pirates are attacking, yet still with the station modules available for use. I'd thought about this before, and thought that maybe I'd be able to move a station if some turrets were docked to it with force beams, however that didn't work. To my knowledge, there are also people who would like to pilot ships disguised as asteroids, and this would save much time in the construction of such.
Synopsis:
Please, either a) make all entities of the same type or b) allow stations to be given a "mobile" status.
EDIT: The first option is also realistic.
Thanks for reading.
End of line.
Anyway, what the topic of this post is about is that I'd like to be able to put engines on a station and/or move it somehow (in the long run). I can understand if this would make a "faction home sector" thing a pain to deal with, but I'd like to have a station that can either run away or warp to a different sector when pirates are attacking, yet still with the station modules available for use. I'd thought about this before, and thought that maybe I'd be able to move a station if some turrets were docked to it with force beams, however that didn't work. To my knowledge, there are also people who would like to pilot ships disguised as asteroids, and this would save much time in the construction of such.
Synopsis:
Please, either a) make all entities of the same type or b) allow stations to be given a "mobile" status.
EDIT: The first option is also realistic.
Thanks for reading.
End of line.