Turrets not firing in single player

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    • Legacy Citizen 2
    • Legacy Citizen
    So I've made like 5 turrets in single player but everytime I go up against pirates the turrets won't shoot. I always activate the AI module but still nothing happens. Any help?
     
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    First link your Bobby AI to the weapons of the turret by pressing \"c\" (looking bobby) and \"v\" (looking weapons computer). Normally, the game does it automatically, so don\'t pay much attention on this, but verifying this may be usefull sometimes.

    Then activate your Bobby AI module. \"X\" must appear.

    Select \"Turret\" (It means it becomes a turret) If you select \"ship\" the Bobby won\'t work because it thinks it\'s a ship and not a turret.

    Last one, you can chose. \"Fire any target\" (will fire all enemies, if I\'m right) or \"Fire selected target\" (will fire at the target you selected, even shops)

    I hope this helped you, because if it\'s a real bug I can\'t help. I\'m not specialised in these things.
     
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    I just made an AI ship with turrets to try to fight myself but not only did the turrets not fire the ship didn\'t move either. I don\'t know what I\'m doing wrong lol
     
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    So I got angry and gave up but when I went back on I started to shoot the AI ship and then all the sudden both turrets turned on and the ship started to move and retaliate. WHAT THE HELL IS GOING ON? Please help me with this
     
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    I\'m having the same problem, im sure i\'ve got it set up right, but the turrets only track targets, they dont fire!
     
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    Nobody mentioned faction module yet, turrets need that, and active to your faction. You always link weapon computer to ship core.