- Joined
- Jun 28, 2013
- Messages
- 574
- Reaction score
- 153
I'm sure I'm not the only one out there who's tired of having to exit the ship, go near a shop, buy a turret, pilot the turret to the docking unit, dock, leave the turret, then set the bobby module.
So maybe we could have a "turret control interface" that, when near a shop, allows you to buy a turret that's already docked on a selected docking unit. Maybe it could also allow you to set the settings of the bobby AI modules without even leaving the ship.
Now, most sci-fi turrets out there I have seen do not have a "single point" rotating point. Meaning that most turrets have 2 parts: a base that rotates, and a cannon that can point straight up and down. That is not the case in starmade. The starmade turret feels like a "joint", so I suggest maybe adding some turret rotator blocks that limit the turrets rotating directions.
I hope you understood what I meant, and thanks for reading.
So maybe we could have a "turret control interface" that, when near a shop, allows you to buy a turret that's already docked on a selected docking unit. Maybe it could also allow you to set the settings of the bobby AI modules without even leaving the ship.
Now, most sci-fi turrets out there I have seen do not have a "single point" rotating point. Meaning that most turrets have 2 parts: a base that rotates, and a cannon that can point straight up and down. That is not the case in starmade. The starmade turret feels like a "joint", so I suggest maybe adding some turret rotator blocks that limit the turrets rotating directions.
I hope you understood what I meant, and thanks for reading.