i've come to a conlusion based on a few fact so please read it completly before replying
first of, radarjammers or not usefull unless you are cloaked
second, power cost for radarjammer and cloaker increases as mass does
third, cloak is disabled the moment you fire any weapon
so based on those two i've concluded that radarjammers aren't that desired, because if you care anything about looks your mass will already be too big to cloak with your current powergeneration
though the jammer will require less power that is completly useless if you can't get the cloak on even against ai turrets
and because cloak/jammer becomes less desired so is the scanner and the antenna
my suggjestion would be to change requirments for turrets,
manned turrets would stay the same as it's just like a manned ship
ai turrets however would need either a cammera or a scanner to target enemy ships or both
camera turrets can only target uncloaked ships in their field of vieuw
scanner turrets can target cloaked and uncloaked ships as long as it doesn't have a jammer active
turrets that have both can taget any ship that isn't cloaked and jammed
turrets that have neither wouldn't be able to do anything unless they are manned
this would add a bit more strategy to building your turrets, do i spend blockspace to a scanner or do i just use a cammera
on the other hand if you know your enemy only has scanner turrets you can use a jammer on your ship and take your time sniping the turrets
first of, radarjammers or not usefull unless you are cloaked
second, power cost for radarjammer and cloaker increases as mass does
third, cloak is disabled the moment you fire any weapon
so based on those two i've concluded that radarjammers aren't that desired, because if you care anything about looks your mass will already be too big to cloak with your current powergeneration
though the jammer will require less power that is completly useless if you can't get the cloak on even against ai turrets
and because cloak/jammer becomes less desired so is the scanner and the antenna
my suggjestion would be to change requirments for turrets,
manned turrets would stay the same as it's just like a manned ship
ai turrets however would need either a cammera or a scanner to target enemy ships or both
camera turrets can only target uncloaked ships in their field of vieuw
scanner turrets can target cloaked and uncloaked ships as long as it doesn't have a jammer active
turrets that have both can taget any ship that isn't cloaked and jammed
turrets that have neither wouldn't be able to do anything unless they are manned
this would add a bit more strategy to building your turrets, do i spend blockspace to a scanner or do i just use a cammera
on the other hand if you know your enemy only has scanner turrets you can use a jammer on your ship and take your time sniping the turrets