- Joined
- May 27, 2014
- Messages
- 138
- Reaction score
- 152
A block that acts like the normal BOBBY AI module, except it also stores a short Lua script that allows you to customize the firing sequence of weapons, select which targets to fire at first and how much leads, target specific block types, etc.
Ships could have special options to follow enemy or friendly ships around, you could make missiles or mines that run up real close to enemy ships and attempt to blow them up, or have drones that follow you around and repair you/defend you, etc.
Maybe even - for launched fighters/ships/drones - have something that attempts to find and dock with the docking module it launched from.
If the ship/turret is unable to complete the script, it simply reverts to default AI behavior.
Ships could have special options to follow enemy or friendly ships around, you could make missiles or mines that run up real close to enemy ships and attempt to blow them up, or have drones that follow you around and repair you/defend you, etc.
Maybe even - for launched fighters/ships/drones - have something that attempts to find and dock with the docking module it launched from.
If the ship/turret is unable to complete the script, it simply reverts to default AI behavior.