Turret Question

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    Hi, I am using a station for my home bass. I want to slap a few turrets on the outside of it to keep pirates away from it. Now i don't want to put over powered guns on it that will just we a wast. What would be a small turret that can be copped over and over that will get the job done?
     
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    For the smallest turret that will get the job done eventually, you only need to be able to do a tiny bit more damage than the enemy's shield regen. However, "eventually" might take days. For example, if the enemy has 123456 shield capacity and 2222 shield regen per second when under fire, and your turret does 2223 damage per second, then it's going to take 123456 seconds to get the enemy's shield down (almost 1.5 days).

    Of course for this "minimal damage" you're wasting a huge amount of damage and power. For the example above, 123456*2223 = a total of almost 275 million damage just to take down a weeny 123456 shield.

    The more damage a turret does the quicker the enemy dies; and the quicker an enemy dies the less power/damage is wasted due to enemy shield regen; up until you reach "overkill". For the example above, if your turret did 123456 damage in one shot then shields would be gone with only 123456 damage rather than 275 million damage; but there's probably not much point doing more damage than that (as the additional damage would be wasted).

    Also note that it depends a lot on the type of damage. E.g. a turret with a stop effect won't do any damage at all; a turret that only does shield damage won't damage hulls, etc. With this in mind you're mostly looking for the most effective combination. For an example; you might have a stop effect on one turret/weapon, an anti-shield turret/weapon (to take down shields quickly), and a (slow moving) missile on another weapon/turret to damage blocks/hulls. The idea here is for the slow moving missile to hit the target after shields are down (because it moves slower than beam/cannon), where the enemy can't dodge the slow missile because of the stop effect.

    Basically; with so many variables the best answer is "build a turret and see".
     
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    For pirates I use cannon-cannon turrets. They fly off when their shields get killed. (then come back for more)
     
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    Standard pirates (Isanths)? You can literally use everything that can shoot through blocks (missiles, punch-through/pierce effects) and one-shot them. If you have some custom pirate ships you need bigger guns.
     
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    ok, how dose the pirate spawn work? I watched you tube and most players only fight 1-3 at a time. I just had 18 melt my station and me in 2 min. second question if i slap a turret on my ship will it shoot my ship trying to get the pirate? i stated a new ship and the turret only has 160 degree angle but i slapped allot of turrets on it.
     

    Crimson-Artist

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    ok, how dose the pirate spawn work? I watched you tube and most players only fight 1-3 at a time. I just had 18 melt my station and me in 2 min. second question if i slap a turret on my ship will it shoot my ship trying to get the pirate? i stated a new ship and the turret only has 160 degree angle but i slapped allot of turrets on it.
    pirate spawns r a bit random at the moment but they tend to spawn in groups of like 5-8 I've seen

    for pirate raids they vary in number

    when it comes to turrets they won't damage the ship their attached to but they will shoot through anything around it to get at pirates. i've lost more ships to friendly fire than to pirates.
     
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    OK so a gun on a station will not hit the station but a ship inside the station with turrets on it will hit the station. OK thanks ill have to experiment with guns. what are the default pirate ships and what are there stats, or is that to big a question?
     

    Keptick

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    For the smallest turret that will get the job done eventually, you only need to be able to do a tiny bit more damage than the enemy's shield regen. However, "eventually" might take days. For example, if the enemy has 123456 shield capacity and 2222 shield regen per second when under fire, and your turret does 2223 damage per second, then it's going to take 123456 seconds to get the enemy's shield down (almost 1.5 days).

    Of course for this "minimal damage" you're wasting a huge amount of damage and power. For the example above, 123456*2223 = a total of almost 275 million damage just to take down a weeny 123456 shield.

    The more damage a turret does the quicker the enemy dies; and the quicker an enemy dies the less power/damage is wasted due to enemy shield regen; up until you reach "overkill". For the example above, if your turret did 123456 damage in one shot then shields would be gone with only 123456 damage rather than 275 million damage; but there's probably not much point doing more damage than that (as the additional damage would be wasted).

    Also note that it depends a lot on the type of damage. E.g. a turret with a stop effect won't do any damage at all; a turret that only does shield damage won't damage hulls, etc. With this in mind you're mostly looking for the most effective combination. For an example; you might have a stop effect on one turret/weapon, an anti-shield turret/weapon (to take down shields quickly), and a (slow moving) missile on another weapon/turret to damage blocks/hulls. The idea here is for the slow moving missile to hit the target after shields are down (because it moves slower than beam/cannon), where the enemy can't dodge the slow missile because of the stop effect.

    Basically; with so many variables the best answer is "build a turret and see".
    You forgot combat regen. During combat shields only regenerate at about 5% speed.
     

    Crimson-Artist

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    OK so a gun on a station will not hit the station but a ship inside the station with turrets on it will hit the station. OK thanks ill have to experiment with guns. what are the default pirate ships and what are there stats, or is that to big a question?
    ships docked to a home base are invincible like the station so i wouldn't worry about the turrets blowing up your station from the inside out, non home base stations aren't so fortunate.

    The default pirate ships are the Isanth-VIs and the various Isanth Zeros types

    Both are extremely weak and have next to no shields. i think at max they have 200 shields and no regenerators so as long as your turrets can do 200 damage you'll be just fine

    Always remember the golden rule of star made. If at first you don't succeed, Build it bigger
     
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    Both are extremely weak and have next to no shields. i think at max they have 200 shields and no regenerators so as long as your turrets can do 200 damage you'll be just fine
    Relay? i kill 2 ships and that is because I camped by a shop and shot them with them sitting brain dead. I cant fight them 1v1. is there a guide that teaches you how to fight in this game?[DOUBLEPOST=1412350663,1412348202][/DOUBLEPOST]oh and what if i have say 8 rapid fire guns that do 50 damage... 4 guns on the left and 4 on the right.
     

    Crimson-Artist

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    Relay? i kill 2 ships and that is because I camped by a shop and shot them with them sitting brain dead. I cant fight them 1v1. is there a guide that teaches you how to fight in this game?[DOUBLEPOST=1412350663,1412348202][/DOUBLEPOST]oh and what if i have say 8 rapid fire guns that do 50 damage... 4 guns on the left and 4 on the right.
    thats more than enough firepower. trust me you'll do fine.

    if anything use missiles. particularly the lock types. (missile/damage beam and missile/damage pulse). turrets with lock on missiles are extremely powerful as they take no time to lock on. as soon as an enemy enters their range they will fire missiles that are already locked on and will keep firing until all threat are dead.
     
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    say you fire lock on missile, I hear some players turrets mounted on the ship that fired hem will see the turret as a target and friendly fire kills you.
     

    Crimson-Artist

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    say you fire lock on missile, I hear some players turrets mounted on the ship that fired hem will see the turret as a target and friendly fire kills you.
    thats use to be the case with the heat seeking missiles (missile/missile combo) but they recently fixed that. if you fire it/a turret fires it the missiles won't go after your ship or anything attached to it. The only down side to that combo is that they will still attack anything near the ship that fired it, friend and foe alike. so i recommend only using it when your totally surrounded by enemies and have no friendly ships nearby.
     
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    Hehe facewall.... cant find any pirates to test turret's on ..... can i spawn one?