Turret of pirate station spawn in hull

    Joined
    Jun 30, 2013
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    • Legacy Citizen 2
    • Legacy Citizen
    Hi,
    one houre ago, i fight a pirate base, but 4 or more turret is docking in the hull, and i see, this make little collision
    Today i can upload some screen if i see this again.
    good debugging ! :)
     
    Joined
    Aug 21, 2013
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    • Legacy Citizen
    Same issues

    I got some logs for ya...



    [SERVER] SERVER THREAD POOL TERMINATED
    [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 53
    [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Shop(21) on Server(0) took: 12 ms
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    [INVENTORY] SAVING META TAG 106 -> Logbook
    (right click to view)
    [INVENTORY] SAVING META TAG 106 -> Logbook
    (right click to view)
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711
    WROTE DOCKED TO ENTITY_SPACESTATION_P1378223452711



    Maybe this will help..
     
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    I showed one screenshot of the bugged pirate turrets almost week ago. Oddly nobody seemed to care about it back then...

    http://star-made.org/content/pirate-station-turrets-inside-wall
     
    Joined
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    • Legacy Citizen 2
    • Legacy Citizen
    this is not just pirate stations, i have this issue with all my side mounted turrets.

    when i relog into my game all of them are fliped inisde out and cause crazy cliping issues.