Not this shit again. Nerf nerf nerf nerf nerf, anything you dont like? nerf that shit. Someone having fun the wrong way? nerf nerf nerf.
- Why the fuck does manual weapons need a fucking boost? Premise is complete bullshit for this; how is this going to affect stations, or multiple player ships where the turrets ARE manually operated? The accuracy benefit has more to do with beams being insanely OP, and in dire need of some massive nerfing(Which noone will complain about because it doesn´t bother cosmeticles), weapon range being sector size dependant, something that shouldve been fixed years ago, combined with public servers running 10-20km servers. BEAMS are the problem and turrets have nothing to do with it.
- This is the same beautiful brand of spaget every gigantism argument farts around with. All your change is doing is make it so people wont kill you with one huge ship that has all the benefits youre complaining about but thousands of little bullshit drones that are completely unaffected by your pizza nerfing and already kick the shit out of larger ships. Undock your turrets and give them lil engines then what?
- Making turret tradeoff heavier isn´t a bad idea but whats wrong with mass enhancers? You can´t exploit your way around them in any way, and they still allow fast turning capital turrets at a heavy price. Just don´t put any of the anti-gigantism shit on it and give them linear benefit; a 100 mass turret with 100 mass enhancers should move at the same speed as a 1000 mass turret with 1000 mass enhancers. If a massive turret is supposed to shoot at big, slow targets paying extra for unnecessary speed is dumb.
Again this completely pointless gigantism nonsense. Keep turret mass enhancer cost linear and make them require more mass enhancers; if there was significant cost to boosting your big guns rotation speed people wouldn´t go for max speed turrets everywhere. Also im pretty sure, but not 100% i havent played much since 2.0 was announced, benefit per mass enhancer isn´t linear for some messed up reason; a 50% mass enhancer turret does NOT move at 50% the speed, but much slower. This means that going from 90% to 100% rotation speed is extremely cheap.
The problem with doing it your way is also that turrets need to move at different speeds depending on what they´re used for. A short range turret needs much faster tracking speed than a long range turret, doesn´t matter what mass they are or what they are shooting. Since the problem you´re trying to address is the long range accuracy for AI, it seems like short range turrets will be another casualty of overzealous pissing solutions.
What defines a turret? If i dock a block of guns to my ship and give it ai control even though it can´t rotate that will still function as a turret, and how are you going to distinguish that from a docked fighter in a carrier?
Literally also kills anything other than having a single turret. Again this is just more spaget fucking gigantism bullshit, fucking with big ships that have more turrets on account of being bigger. All youre going to do is encourage drone spam, fuck off with gigantism its turboaids.