Turret Implementation Oversights

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    This is **Not A Bug** list, dont post bugs here please.

    This is a short list I've made on design features regarding turrets that i hope can be addressed (or told why they exist)






    • They will shoot right through other turrets, or your ship..., this friendly fire can be very bad





    • Your ships cannons will shoot through turrents if they are poorly placed (this may be something to keep as is, but it bears mentioning)





    • Turrets will only target withing 500 (the current ai limit range) I suggest that Bobbi AI be set to target at max linked weapon range (or even be given a "range" setting control)





    • Turrets CAN draw power from their primary ship, but CANNOT draw sheilding, not even a %











    • Turrets dont cloak/jam with the primary ship (this ones old, if its since been corrected ill remove it)
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Can you add \'turrets docking mechanism is easily shot out unless a great deal of care is take to nest the turret\'. I find that annoying. Especially since nesting it can lead to its ability to move and shoot in its max field of fire being reduced.
     
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    • Top Forum Contributor
    • Legacy Citizen 3
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    >Turrets CAN draw power from their primary ship, but CANNOT draw sheilding, not even a %

    Actually, I like this. That makes turrets a significant weak point on larger ships giving smaller vessels a chance in combat.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    You need to be able to place turrets to face any direction and then set them with a field of fire.

    Just my wish...