- Joined
- Jan 1, 2013
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This is **Not A Bug** list, dont post bugs here please.
This is a short list I've made on design features regarding turrets that i hope can be addressed (or told why they exist)
This is a short list I've made on design features regarding turrets that i hope can be addressed (or told why they exist)
- They will shoot right through other turrets, or your ship..., this friendly fire can be very bad
- Your ships cannons will shoot through turrents if they are poorly placed (this may be something to keep as is, but it bears mentioning)
- Turrets will only target withing 500 (the current ai limit range) I suggest that Bobbi AI be set to target at max linked weapon range (or even be given a "range" setting control)
- Turrets CAN draw power from their primary ship, but CANNOT draw sheilding, not even a %
- Turrets dont cloak/jam with the primary ship (this ones old, if its since been corrected ill remove it)