I made this suggestion in another thread about targeting a couple of weeks ago, but I've been thinking about it a little more and feel like it would be useful to gather people's opinions.
Basically, instead of targeting another entity and just having all your turrets letting rip at it as they see fit, how about we introduce firegroups as a way of controlling them? It would work like this -
The weapons screen could show a list of turrets currently docked.
Also in the weapons screen is an "Add Firegroup" button.
Clicking on the button adds "Firegroup 1", "Firegroup 2" etc. to the weapons screen, displayed in much the same way as individual weapons are now. Firegroups can then be renamed i.e. missile group, forward beam group etc. AI can be set per group, or per individual turret.
Turrets can then be dragged into a particular firegroup. When at least one turret is added to a firegroup, a new icon appears in the hotbar (or in a specific weapons bar maybe?)
Activating the firegroup icon in the hotbar commands all turrets in that group to fire on the specified target. Clicking again orders them to cease fire. No weapons are fired until the icon is activated.
This would allow players to order specific groups of turrets to fire on command. Perhaps useful if you only want to fire specific types of weapons, say to bring shields down without causing too much hull damage. And nothing would fire on your target until a firegroup is activated, allowing you to select a target and see all of its information without opening fire.
For picking off small fighters and missiles, perhaps a specific "point defence" option could be added, maybe as a tick box or something in the firegroup bar in the weapons screen. All turrets in that group would then automatically target and engage hostiles in their range under a certain mass.
Thoughts?
Basically, instead of targeting another entity and just having all your turrets letting rip at it as they see fit, how about we introduce firegroups as a way of controlling them? It would work like this -
The weapons screen could show a list of turrets currently docked.
Also in the weapons screen is an "Add Firegroup" button.
Clicking on the button adds "Firegroup 1", "Firegroup 2" etc. to the weapons screen, displayed in much the same way as individual weapons are now. Firegroups can then be renamed i.e. missile group, forward beam group etc. AI can be set per group, or per individual turret.
Turrets can then be dragged into a particular firegroup. When at least one turret is added to a firegroup, a new icon appears in the hotbar (or in a specific weapons bar maybe?)
Activating the firegroup icon in the hotbar commands all turrets in that group to fire on the specified target. Clicking again orders them to cease fire. No weapons are fired until the icon is activated.
This would allow players to order specific groups of turrets to fire on command. Perhaps useful if you only want to fire specific types of weapons, say to bring shields down without causing too much hull damage. And nothing would fire on your target until a firegroup is activated, allowing you to select a target and see all of its information without opening fire.
For picking off small fighters and missiles, perhaps a specific "point defence" option could be added, maybe as a tick box or something in the firegroup bar in the weapons screen. All turrets in that group would then automatically target and engage hostiles in their range under a certain mass.
Thoughts?