Turret Fields of Fire

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    Although the new turret system is a big improvement visualy and realisticall, there is still one big problem. The AI is still trying to shoot at the closest enemy. Now this is a big problem, it means that turrets often aren't firing because the target it sulected is out of its firing ark. Insted of shooting at the hundreds that are within its firing ark.

    To fix this I propose that a way to set a turrets field of fire be added to the AI module. What this would do is it would let you assign a zone for your turrets and they would only target enemys in that area.
     
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    Would also like to see more detailed targetting options, such as biggest, smallest (to a configurable minimum mass) or even shield % options for ion cannons and block eaters.

    Nothing new there I guess.