- Joined
- Oct 30, 2015
- Messages
- 691
- Reaction score
- 254
In response to the many ideas about better turret control...how about this.
TTC would act like a weapon control computer in that it could be fired by NPCs or by the pilot from the toolbar. Use C-V to link one or more turrets to the TCC. Interacting with the TCC' menu would let you change the AI settings/status of all linked turrets with the following suggested options.
1) Activate and deactivate. (group 'safety' switch).
2) Change targeting preferences of group.
3) Decouple all turrets from hull. (bonus points if I can 're-couple the entire group to their home anchor-points like a fleet)
4) Select 'presence attack' option that causes the entire bank to track/lock target without firing.
5) [insert your cool idea here.]
TTC would act like a weapon control computer in that it could be fired by NPCs or by the pilot from the toolbar. Use C-V to link one or more turrets to the TCC. Interacting with the TCC' menu would let you change the AI settings/status of all linked turrets with the following suggested options.
1) Activate and deactivate. (group 'safety' switch).
2) Change targeting preferences of group.
3) Decouple all turrets from hull. (bonus points if I can 're-couple the entire group to their home anchor-points like a fleet)
4) Select 'presence attack' option that causes the entire bank to track/lock target without firing.
5) [insert your cool idea here.]