I was watching over the Q & A videos the other night and they mentioned that there was plans to phase out the Bobby AI in favor of the new Dave NPCs. This got me thinking though as to what the best way to handle turrets would be. Having to fill every turret on a large ship with NPCs might be a nightmare so it might be a good idea to have a Turret computer that can be linked to and control turret docking modules.
These turret computers would link all turrets assigned to that computer and they would track a single target instead of acting all as individual ai turrets. Multiple computers could be set up to defined sectors on larger ships to make sure they have sufficient turret coverage without requiring a ton on extra NPCs. Additionally the computers can be controled by players as well as being selected by the pilot on the hotbar.
These turret computers would link all turrets assigned to that computer and they would track a single target instead of acting all as individual ai turrets. Multiple computers could be set up to defined sectors on larger ships to make sure they have sufficient turret coverage without requiring a ton on extra NPCs. Additionally the computers can be controled by players as well as being selected by the pilot on the hotbar.