Turret block

    Joined
    Aug 7, 2013
    Messages
    200
    Reaction score
    21
    Instead of having to go to all the trouble of buying your turrets and docking them over and over again why not just have them be directly on the ship? So a servo block would be added and you could place blocks on it and they would be part of a turret (After adding a bobby ai). And with the new copy and paste mechanic making long chains of smaller anti fighter turrets is made a lot easier. The would be exactly like the turrets now but just a lot easier to work with.
     
    Joined
    Jul 21, 2013
    Messages
    2,932
    Reaction score
    460
    • Hardware Store
    The problem is that each entity(except for players) has a fixed block-matrix. Making a block on this entity move relative to the rest of the entity is impossible(build-mode rotation being the only exception). In order to do so you'd need a separate entity, which is the case with the current system.
    Docked entities, like turrets, are saved in the blueprint however, so the only thing that really bugs me is the blueprint spam timeout, so I'd suggest adding a config option to remove it.