- Joined
- Jun 26, 2013
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Well, into the fact the database backup erasing my post, I'll repost this ideas I think are worth taking a look at.
This game will succeed more the more flexible designing a ship is. Therefore, I think the current "fit turret/ship into a box" mechanic should go away, we need mass docking, at least for turrets, and a secondary docking counter-piece to the turret rotation ain't the core. We need to be able to have turrets FACE a single direction, and set their movement arcs. Sliders should be good for it. Make it so the turret actually "collides" with the ship it is attached to, creating true turret coverage, and forcing better designs to be made, limiting movement arcs and the such. Or don't make it collide, But give people the chance to make their turret so they actually don't go thru half of your ship.
TL; DR
Add sliders to be able to set turret facing and movement arcs, and a cube to dock the turret other than the core.
AI settings should be able to target ships according to a given mass. Not all turrets can target all objectives. This should be done in order to add more preference to the AI targeting control.
Finally, I believe missiles should have a viable physical representation. I believe there should be a missile that spawns when the weapons is shot and the same should be target able, adding the need for point defense systems. The look of the missiles should depend on the power of the gun, its secondary and tertiary effects. Like a small missile group should span a little one, still target-able, while the shotgun missile would fire many missiles of small size that are not target-able and the such. I believe that would add a lot to the game-play of the game, the way it feels and plays too.
EDIT
Or at least, the missiles that lock on a target should be target-able.
Turret mass should be added into the ship they are docked on for trust calculation, as suggested Darth Plaigus
Also, I believe that if turrets are gonna share the mass for trust, they should share the shields of the ship, and/or the defensive bonuses the main ship has (tertiary effects on defense mode)
Edit 2
Turret shield sharing should be based on a % of mass against the main ship. Bigger turrets get bigger shields, but not share the total "pool" of the ship. I can't write down exact numbers of balance, but this strikes 2 things: Improved turret design, as they no longer need shield blocks of their own, (although if they do have they get a full shield bonus, like they do now) and makes small turrets viable. Shields, could be "taken from" the main ships shields. For example, a ship 1000 mass with a 100 mass turret, ship has 10k shields, the turret gets 1k shields and the ship now has 9k shields. this is just an example of the idea, numbers may vary as we see fit. Or simple stick to sharing a % which.... scales with both ship size in mass and turret mass (bigger ship, less turret shields, bigger turret, more turret shields or something like that)
This game will succeed more the more flexible designing a ship is. Therefore, I think the current "fit turret/ship into a box" mechanic should go away, we need mass docking, at least for turrets, and a secondary docking counter-piece to the turret rotation ain't the core. We need to be able to have turrets FACE a single direction, and set their movement arcs. Sliders should be good for it. Make it so the turret actually "collides" with the ship it is attached to, creating true turret coverage, and forcing better designs to be made, limiting movement arcs and the such. Or don't make it collide, But give people the chance to make their turret so they actually don't go thru half of your ship.
TL; DR
Add sliders to be able to set turret facing and movement arcs, and a cube to dock the turret other than the core.
AI settings should be able to target ships according to a given mass. Not all turrets can target all objectives. This should be done in order to add more preference to the AI targeting control.
Finally, I believe missiles should have a viable physical representation. I believe there should be a missile that spawns when the weapons is shot and the same should be target able, adding the need for point defense systems. The look of the missiles should depend on the power of the gun, its secondary and tertiary effects. Like a small missile group should span a little one, still target-able, while the shotgun missile would fire many missiles of small size that are not target-able and the such. I believe that would add a lot to the game-play of the game, the way it feels and plays too.
EDIT
Or at least, the missiles that lock on a target should be target-able.
Turret mass should be added into the ship they are docked on for trust calculation, as suggested Darth Plaigus
Also, I believe that if turrets are gonna share the mass for trust, they should share the shields of the ship, and/or the defensive bonuses the main ship has (tertiary effects on defense mode)
Edit 2
Turret shield sharing should be based on a % of mass against the main ship. Bigger turrets get bigger shields, but not share the total "pool" of the ship. I can't write down exact numbers of balance, but this strikes 2 things: Improved turret design, as they no longer need shield blocks of their own, (although if they do have they get a full shield bonus, like they do now) and makes small turrets viable. Shields, could be "taken from" the main ships shields. For example, a ship 1000 mass with a 100 mass turret, ship has 10k shields, the turret gets 1k shields and the ship now has 9k shields. this is just an example of the idea, numbers may vary as we see fit. Or simple stick to sharing a % which.... scales with both ship size in mass and turret mass (bigger ship, less turret shields, bigger turret, more turret shields or something like that)
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