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- Jun 30, 2017
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Hello, I have a really annoying turret "glitch".
It is similar to Turrets half working but the thread doesn't solve my problems.
So the problem is that the turret don't shoot when pirates are in range and they seem to slowly turn at random directions. I know it can turn properly because when I enter the turret I can move fine, shoot the pirates, etc. I also placed the Bobby AI on the top turret, I set it as my faction, I tried different weapons, I added rail enhancers. Nothing works!
I am also in god mode and creative mode if that affects anything and the turrets are connected to a station.
EDIT: The turrets on my base are cannon and missile. For some reason a damage beam turret on my ship that is docked to the space station can fire. It is smaller than my station turrets. Also for some reason my missile turret is shooting at weird angles into space (like 90 degrees)
It is similar to Turrets half working but the thread doesn't solve my problems.
So the problem is that the turret don't shoot when pirates are in range and they seem to slowly turn at random directions. I know it can turn properly because when I enter the turret I can move fine, shoot the pirates, etc. I also placed the Bobby AI on the top turret, I set it as my faction, I tried different weapons, I added rail enhancers. Nothing works!
I am also in god mode and creative mode if that affects anything and the turrets are connected to a station.
EDIT: The turrets on my base are cannon and missile. For some reason a damage beam turret on my ship that is docked to the space station can fire. It is smaller than my station turrets. Also for some reason my missile turret is shooting at weird angles into space (like 90 degrees)
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