to have an overview.
x/y AIs activated. x/y fire at selected target. x/y fire at any target. x/y not activated (list names, provide a jump-into command - or better an AI config
I always miss some to have some separate keys for going through the ship/docked structure - one ignores things with AI activated (so that it doesn\'t get deactivated).
I don\'t mind if I need to use my numpad (and put cubatoms to another key - maybe \'#\' or \'+\') for the more actions - or toggle behavior with options and some free F1-12 key.