- Joined
- Sep 7, 2013
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- 23
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Hello there.
I think I have a cool idea, make the Spaceship core into a vehicle core, and add different types of vehicles.
To be a bit more specific, when plopping down a vehicle with the X key or what-have-you, instead of building a ship, it pops up a command prompt saying "What would you like to build with this core?", with a small selection of vehicles to build.
Different vehicles would be suited for different tasks, Spaceships would be similiar to what they are now, and they would be the "base" vehicle, with the "Basic" statline and all of that, a standard from which every other is gauged. A list of vehicles (and their strengths and weaknesses + tasks);
Spaceships; these would be just like they are now, but in the planetside warfare strategy, they would basically be the super-heavy transport/support vehicle.
Aircraft; These guys' hulls would be weaker, but the attached thrusters would be alot more energy efficient (although they can't go to space), the only real downside is that they get more "mass" then usual per block, forcing you to be relatively small (though for some people this isn't a bad thing)
Standard Land vehicles; These guys are your tanks, trucks, that sort of thing. They would be a bit more energy efficient then spaceships, but they can't elevate or anything, they can only really slide across the landscape. They also have a bit harder hull, and weapons can be a bit more powerful than usual.
Legged Land vehicles; Obvious, this is for stuff like mecha and related vehicles. they have a fairly simple form of locomotion, and their armor isn't too much weaker then the standard, their real appeal is how easily they can handle rough terrain with no large variations on speed, and how relatively easy they can be to repair. (To handle coding the legs, see if you can get help from maxis and their spore game)
Naval Vehicles; due to the bouyancy of water, these things can have an impressive amount of weight and mass count, without impairing speed and maneuverability all that much. Due to most important things being on land, these are generally dedicated for support roles, like mobile air-fields or artillery stations.
Now, I can see what's apparently wrong with my little crappy idea "Why do you even need this stuff, just bombard the crap out of it" Simple, they would be used for faction home capturing! To make sure it doesn't get out of hand, a faction claimed planet would have a dmg resistance modifier (like the faction block, but a bit less and entire planet wide)
Does this Idea make sense? basically, it simply adds a fairly modular way to conquer planetside faction homes, although it doesn't really have a reason to exist. What should you be fighting for in a land war?
post ideas!, Discuss and that stuff.
I think I have a cool idea, make the Spaceship core into a vehicle core, and add different types of vehicles.
To be a bit more specific, when plopping down a vehicle with the X key or what-have-you, instead of building a ship, it pops up a command prompt saying "What would you like to build with this core?", with a small selection of vehicles to build.
Different vehicles would be suited for different tasks, Spaceships would be similiar to what they are now, and they would be the "base" vehicle, with the "Basic" statline and all of that, a standard from which every other is gauged. A list of vehicles (and their strengths and weaknesses + tasks);
Spaceships; these would be just like they are now, but in the planetside warfare strategy, they would basically be the super-heavy transport/support vehicle.
Aircraft; These guys' hulls would be weaker, but the attached thrusters would be alot more energy efficient (although they can't go to space), the only real downside is that they get more "mass" then usual per block, forcing you to be relatively small (though for some people this isn't a bad thing)
Standard Land vehicles; These guys are your tanks, trucks, that sort of thing. They would be a bit more energy efficient then spaceships, but they can't elevate or anything, they can only really slide across the landscape. They also have a bit harder hull, and weapons can be a bit more powerful than usual.
Legged Land vehicles; Obvious, this is for stuff like mecha and related vehicles. they have a fairly simple form of locomotion, and their armor isn't too much weaker then the standard, their real appeal is how easily they can handle rough terrain with no large variations on speed, and how relatively easy they can be to repair. (To handle coding the legs, see if you can get help from maxis and their spore game)
Naval Vehicles; due to the bouyancy of water, these things can have an impressive amount of weight and mass count, without impairing speed and maneuverability all that much. Due to most important things being on land, these are generally dedicated for support roles, like mobile air-fields or artillery stations.
Now, I can see what's apparently wrong with my little crappy idea "Why do you even need this stuff, just bombard the crap out of it" Simple, they would be used for faction home capturing! To make sure it doesn't get out of hand, a faction claimed planet would have a dmg resistance modifier (like the faction block, but a bit less and entire planet wide)
Does this Idea make sense? basically, it simply adds a fairly modular way to conquer planetside faction homes, although it doesn't really have a reason to exist. What should you be fighting for in a land war?
post ideas!, Discuss and that stuff.