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The Turion Republic is a project I've been working on since the fleet submission contest. Originally I was under the belief that we were doing more than making fleets but the factions themselves and when that wasn't the case I was actually somewhat glad that my submission wasn't accepted. It's more fun to make the entire faction and as such I have been. When i'm done this project's faction should be one of the most extensive factions at the very least on par with the official Trading Guild, Outcasts and Scavengers.
So far I have a good bit of history, lore and ships done. This thread is where i'll post anything and everything related to the project. Suggestions, critique and assistance are gladly accepted.
To boot things off we have the Scepter Fighter Jet.
The Scepter is in lore an age old design for the Turion people. It's original hull model served in wars before space travel within the Turion system was common and through the ages the hull has been upgraded and re-purposed for aerial engagements in and out of atmospheric conditions. It's not just a fighter to the Turion people it's an icon of Turion strength and resilience.
A Turion Colonial Guard recruitment poster featuring Scepters in the background.
In game the Scepter serves it's use as a fighter well enough. It comes equipped with cannons and dumbfire missiles in lieu of gauss cannons and features a small jumpdrive along with plexdoor based remote landing gear. It does suffer from powergrid issues requiring the pilot to use controlled firing to avoid losing full power.
You can acquire the Scepter now through the Turion Military Surplus Market.
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