Trigger area controllers, Step Triggers, and now Activation gates all respond to an object entering their area, but have no reaction to anything leaving their area. If a core passes through an activation gate it turns an adjacent activator on, but the next core to fly through turns it off.
Why?
Why don't any of these logic devices change their state to off when the object that activated it leaves?
There are ways to work around this using other bits of logic, but the utility of having a constant on until the area is empty is absent without a rather large set up of logic systems.
My suggestion is to make all three types change to an off state when their area is empty. (Old functions that rely on the past way can use flip-flops, a single block fix)
Why?
Why don't any of these logic devices change their state to off when the object that activated it leaves?
There are ways to work around this using other bits of logic, but the utility of having a constant on until the area is empty is absent without a rather large set up of logic systems.
My suggestion is to make all three types change to an off state when their area is empty. (Old functions that rely on the past way can use flip-flops, a single block fix)