Okay, cargo is here and as stated by the devs they have set the initial storage density fairly low, figuring its easier to buff it later than it is to nerf it, and I agree with that. Its going to be a balancing game for a while to find the best ratio.
One problem I (and I assume others) have is that due to uneven resource allocation across the universe, I end up with truly obscene amounts of some resources and a complete dearth of others. So I may have 20 million mattise capsules, I can count the amount rammet I have literally on my fingers. And thats without even getting into colored rocks and downright worthless things like icy rock and other assorted planetary stone that aren't used for anything.
So what if we added a new layer of blocks for long term storage that act like the ingots we currently have? As in use our factories to compress things like stone and rock and even capsules into denser forms that are more storage friendly? Say we have, for a lack of a better term, a Stone Ingot. Make it in a basic factory (or even have a new Compactor block), requires 100 regular stone per block. Do the same with colored rock, and capsules. Make ingots out of all of them that can't be directly used, they're just packaged for long term storage.
Then revamp the Micro Assembler (which desperately needs it anyway) to be a recycler that can "unpack" the ingots back into their normal forms. Get rid of the "turn valuable crystals into worthless composite" stuff it currently has, and instead let it deconstruct things that don't pack into long term storage blocks (like say armor, computers, etc) back into some of their component parts.
That way we can go through extra steps to put things into long term storage and take them back out to save cargo space, and get better functionality out of the assembler which, lets face it, isn't used for anything but scrap in the first place.
One problem I (and I assume others) have is that due to uneven resource allocation across the universe, I end up with truly obscene amounts of some resources and a complete dearth of others. So I may have 20 million mattise capsules, I can count the amount rammet I have literally on my fingers. And thats without even getting into colored rocks and downright worthless things like icy rock and other assorted planetary stone that aren't used for anything.
So what if we added a new layer of blocks for long term storage that act like the ingots we currently have? As in use our factories to compress things like stone and rock and even capsules into denser forms that are more storage friendly? Say we have, for a lack of a better term, a Stone Ingot. Make it in a basic factory (or even have a new Compactor block), requires 100 regular stone per block. Do the same with colored rock, and capsules. Make ingots out of all of them that can't be directly used, they're just packaged for long term storage.
Then revamp the Micro Assembler (which desperately needs it anyway) to be a recycler that can "unpack" the ingots back into their normal forms. Get rid of the "turn valuable crystals into worthless composite" stuff it currently has, and instead let it deconstruct things that don't pack into long term storage blocks (like say armor, computers, etc) back into some of their component parts.
That way we can go through extra steps to put things into long term storage and take them back out to save cargo space, and get better functionality out of the assembler which, lets face it, isn't used for anything but scrap in the first place.