trading and manufacturing

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    Oct 28, 2013
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    At first: I think I have read most of the threads but if there are any suggestion already posted... please forgive me! :P

    In my mind some of this could improve the gameplay atmosphere and usage especially whit regard to trading and playerinteraction a little bit.


    A. cap for max stack of block (for any kind of inventory)

    - should give plexstorage a more important role

    - connecting plexstorage (like weapons or shields) increase this cap (so you have to dicide, if you want to build a trade or figthclass ship)


    B. more calculable recipes (also see C.)

    - it seems a little bit strange to crate shields consisting of yellow wedges and blue colour

    - in addition u can better fokus your production on the kind of goods you want to offer

    - some basic ressourcesused by any kind of production e.g:

    mass (obtainable by subvert any kind of block)
    energie (e.g. solar power stations /maybe carryable by sd powertanks)
    minerals (already excist)


    C. improvement of blocks like hull (this may sound a little bit complext but its basically simple)

    - only one kind of hull but the properties (colour, health, amour) should increase depending on what kind and ammount of ressources you have used to create them.

    Example: create black hull, 175 hp, 10% resistance lasers, 15% resistance against projectiles

    black colour (of cause ^^)
    6x mass (hp)
    2x alloy xy (res. laser)
    4x alloy yz (res. projektil)

    -fictional ingredients but sounds legit
    -some kind of algorithm should balance the usage and cap the strength



    PS: Black Holes are awesome starmade need some *-*